Extraordinary visual experiences

Goodbye Kansas Studios creates award-winning visual effects, digital animation and motion capture for movies, game trailers and commercials.

Iconic characters and stories that define popular culture

Goodbye Kansas Studios aims to be intimately associated with the most iconic characters and stories of popular culture by pure force of imagination and technical excellence. Our award-winning wizards in VFX, CGI, motion capture and animations have played a role in the TV, movies, game trailers and commercials that define popular culture all over the world.

Meet some of our creative alchemists.

James Prosser
Head of Production UK, Executive Producer

James began his VFX career at The Moving Picture Company (MPC) working on “Harry Potter and the Prisoner of Azkaban”. Other MPC credits include many of the most complex VFX projects of the time, including “Kingdom of Heaven”, “10,000 BC” and “Prince Caspian: Chronicles of Narnia”. After leaving MPC, James was VFX Supervisor at ZOO where he oversaw all VFX production. He also worked together with Sir David Attenborough on the BAFTA winning “Natural History Museum Alive” and “Flying Monsters 3D”. James was awarded an Emmy for his work on “First Life”, also with Sir David Attenborough, from which he later produced an award winning large audience VR experience. Having collaborated with the Goodbye Kansas team for many years, discussions led to the launch of Goodbye Kansas UK in 2016. He’s now Head of Production of our UK studio.

Jonas Forsman
Senior Animator

Jonas has been a member of our core team since 2016. However, we met Jonas already in 2005 as a freelancer, when we worked together on the Swedish vampire comedy “Frostbite”. Jonas studied economics in Linköping, but soon realized that he wanted to become an animator. After studying at schools in London, Viborg and San Francisco, Jonas has worked at many studios around the world, such as DICE (“Battlefield 1”, “Star Wars Battlefront” and “Mirror’s Edge 2”), Weta (“The Hobbit: The Desolation of Smaug” and “Dawn of Planet of the Apes”), Dr D Studios (“Happy Feet 2” and ILM (“The Great Wall”). In addition to his passion for animation, Jonas also loves Bonsai trees and Harley Davidson bikes.

Gustaf Holmsten
Creative Director

Gustaf Holmsten started his career in 2005 as a 3D Artist/Motion Designer, before pursuing a career as Art Director, working with commercials and promotion for TV shows like “Nip/Tuck” and “The Shield”. Gustaf is a key member of the Goodbye Kansas Cinematics team, a group that – under different names – has existed for close to ten years. As Art Director for Goodbye Kansas Studios he is managing the creative process for a wide span of game related projects, with clients such as EA, Massive, Ubisoft, BioWare, Dice, Sony Computer Entertainment and Avalanche. He also supervised the entire re-branding of the Goodbye Kansas Universe in 2017.

Erik Hallberg
3D Artist

Erik studied Digital Graphics before doing his internship at Milford in Stockholm. Soon he ended up at DICE and got involved in the productions of ”Battlefield 4” and ”Star Wars Battlefront”. In 2016 he decided to join Goodbye Kansas and has since been a member of our core team. Erik’s main focus is modeling weapons and characters, but has recently fallen in love with Houdini. When he’s not working you might find him playing the guitar; No matter what tools or instruments available, an artist is always an artist.

Martin Hobbs
Managing Director UK, Executive Producer

Martin brings 25 years of filmmaking, television and VFX experience to the Goodbye Kansas team. Martin was Head of Production and Director at The Moving Picture Company (MPC) where he led the Film VFX department. Under Martin’s leadership MPC grew from a team of 20 to a 500+ strong award-winning facility with locations across London, Los Angeles, Vancouver and Bangalore. At MPC, Martin produced and oversaw over 40 major VFX films, five of which got Academy Award and BAFTA nominations for Best Visual Effects.
In 2010 Martin was brought in to help redefine Prime Focus’ global VFX business, and the launch of Prime Focus’ 200 seat London VFX facility, where Martin was Managing Director. In 2013 Martin was promoted to Senior Vice President for Prime Focus World and spent two years running the international VFX business between Los Angeles, Vancouver and London. A Film School graduate from the University of Kent, Martin has also worked at top Soho VFX facilities Mill Film, Cinesite and Blue Bolt VFX.

Isa Olai
Project Manager & Motion Capture Coordinator.

Isa has a Bachelor's Degree in Psychology and Environmental Studies from Antioch University, Santa Barbara, U.S.A. She also has an American certificate in Marketing and International Business. In Santa Barbara, she started and managed her own non-profit called Yogi Movement, an organization that offered donation-based yoga classes. The money raised was channeled to orphaned girls in India and their education. Back in Sweden after four years in the U.S.A. Isa worked for Swedish adventurer Ola Skinnarmo's company Expeditionsresor. Semi fun fact: Isa has studied Shamanism and has also written a book about healing plants.

Johan Edström

Johan, 2x Emmy nominee, has been in the film business for as long as anyone can remember. In many ways, he is a true Renaissance man when it comes to film, animation and visual effects. He has worked as Editor, Animator, Director and Producer in Sweden and other European countries, in Japan, the U.S.A. and Canada. He has created projection design for theatre, motion design for documentaries, short films, children's TV, music videos, feature film title design, TV on-air design and TV commercials. He has done endless amounts of stop-motion animation, but also other animation techniques as well as tabletop cinematography. Johan has also worked as a Live Action Director and Producer.
But that’s not enough. Johan has also acted together with Steve Buscemi in his first feature “Parting Glances” in 1986. In 1991, Johan was Jeff Bridges’ body double for the trade poster for the film “The Fisher King”. At Goodbye Kansas, Johan handles projects of all sizes. Always with a smile and with the almost zen like confidence that only lots of work experience can give you.

Ebba Levin
Project Manager, Marketing Assistant

The first time Ebba worked for us – five years ago – Goodbye Kansas had 30 employees. After traveling across Australia for eight months, and studying Interior Design and Economics at Linnaeus University in Kalmar, Ebba is now back with us. And our company has grown considerably – from 30 to 150+. Fun fact: Ebba is a master of movie music, pick a movie and she will know the theme song.

Peter Blomstrand
Senior Compositor

Peter studied at GTV Television School before joining the Visual Art gang that went on to become Bläck Studios – today a vital part of the Goodbye Kansas core team of artists. Peter is especially proud of his work on “Battlefield 3 – Man of Fire", "Warhammer: End Times", "God of War: Ascension" and "Raid: World War II". In his free time he’s working on his Spitfire airplane model. He’s been building this wood and plastic model for four years – but soon it’s ready to fly! Let’s hope it won’t end up like so many planes in the explosive game trailers he has worked on...

Anton Palmqvist
3D Artist

Anton studied Digital Graphics at Nackademin in Stockholm, made his internship at the posthouse Stopp and joined the Goodbye Kansas team in 2016. Still a student, he was part of the team that won best VFX at Roy, a gala that promotes Sweden´s best TV and film commercials. After school, Anton worked at DICE on projects like “Battlefield 4”, ”Battlefield: Hardline”, ”Mirror's Edge Catalyst” and ”Battlefield 1”. In his daily work at Goodbye Kansas, Anton mainly focuses on real time graphics in the latest game engine softwares, but also helps out with all sorts of projects in the regular VFX pipeline. In addition to his lighting and shading skills, Anton also creates games. At present, Anton and his brother-in-arms Joakim Olsson is developing a VR game together with Goodbye Kansas Game Invest.

Matilda Olsson

Film & Comics buff Matilda started her VFX career as a 3D artist, but soon moved on to project management, quickly becoming a genius of planning and coordinating projects of all sizes. She joined our team in 2014 and took charge of the “Kung Fury” project, since then she has been VFX producer on projects like “The Walking Dead”, “Fear the Walking Dead”, “Star Wars Battlefront”, "League of Gods" and "Outlander”. Matilda has a true passion for pop culture and movies, and on the Goodbye Kansas podcast "Yellow Brick Road" you can hear her talk about everything from zombie slashing to time travelling Kung Fu cops.

Jonathan Skifs

Jonathan is always up for a challenge. At high school he once signed up for performing on stage in front of the entire school, without even having tried to play the instrument he was supposed to master. Of course it all went well. And when he decided he wanted to work with Visual Effects, he was just as stubborn to make it happen. He started with homemade practical and makeup effects. But with a shoestring budget he soon turned to CG, especially Blender software that helps create and build anything without budget limitations. Then, Jonathan went on to Nackademin and realized that he wanted to focus on animation. Consequently, his next step was the U.S. online school Animation Mentor. And not before long Jonathan was a member of our core animation team.

Peter Levin
CEO & Co-founder

Peter, ”one of the ancestors of Swedish Game Industry”, is co-founder of Goodbye Kansas and has been active in the game industry for more than 25 years. Already in 1996, he invested in DICE, with fan favorites such as “Battlefield” and “Bad Company”. Peter has an impressive track record: Co-founder of the Swedish Games Industry trade body, CEO of Electronic Arts Nordic, CEO of Pan Vision and Board member of numerous public and non-public game studios. At present, Peter is the proud leader of Scandinavia's most versatile and vibrant VFX/Animation/CG/Games power-house – Goodbye Kansas!

Christina Sidoti
Lead Animator/Supervisor

Christina studied Computer Animation at Parsons School of Design in NYC in the early 2000s, graduated at William Paterson University in 2005, and completed Animation Mentor in 2012. In 2009, she worked as Facial Animator for the Spike Jonze short film “I’m Here” and after a few years as Lead CG Artist, specializing in animation at Method Studios, she moved to Sweden in 2013. At Goodbye Kansas, she works as Lead Animator and Supervisor, and is also one of the regulars in the Goodbye Kansas podcast “Yellow Brick Road."

Nils Lerin
Technical Animator

Nils started his career at Starbreeze, developing games such as “Chronicles of Riddick: Assault on Dark Athena” and “Syndicate”. Then Nils moved on to Machine Games’ “Wolfenstein: The New Order” and “Wolfenstein: Old Blood”. He was also at DICE, adding his unique talent to the production of “Mirror’s Edge Catalyst”. As Technical Animator, Nils is a master of developing tools for the ever important pipeline that helps the artists create their digital magic and perform at their best – even when production schedules are tight and the assignments seem almost impossible. In 2014, he founded Pixel Grinder together with Sigtor Kildal and Jonas Törnqvist – today an important part of the Goodbye Kansas core team.

Johan Gabrielsson
Lighting TD

Johan studied both Graphic Design and Illustration before entering the Digital Graphics program at Nackademin in 2003. He did his internship with us, and joined our core team immediately after graduation in 2005. Since then, his artistic skills have been put to use in numerous projects, such as “Kon-Tiki” and “League of Gods”. Johan has also spent some time in Australia, working on “X-Men Apocalypse” and “Game of Thrones”, but now he’s firmly back aboard the Goodbye Kansas mothership. Johan has a unique ability to make the unreal seem totally real. One telling example is his lookdev and lighting work on the Archaeopteryx in “Sir David Attenborough’s Natural History Museum Alive 3D”. Just watch the extreme close-up where the strange prehistoric bird is so convincingly photorealistic that it could fool even Sir David! No question about it: Johan’s outstanding work helped us get that BAFTA VFX nomination.

Ben White
VFX Supervisor

A childhood love of visual illusions and stop-motion animation inspired Ben to seek a career in Visual Effects. After working for Softimage Inc he moved into production in the mid 90s, moving from commercials to join the team that won the UKs first ever VFX Oscar for Ridley Scott’s “Gladiator”. Since then he has progressed from CG Generalist to VFX Supervisor while working on projects at Framestore and MPC including “Guardians of The Galaxy”, “Avatar”, “The Dark Knight”, “Man of Steel”, “Where The Wild Things Are” and several Harry Potter movies. He enjoys all types of VFX work but has a special passion for creatures and characters. Recent work includes delivering creature shots for the independent horror movie “The Ritual”, as well as work on “Fantastic Beasts and Where To Find Them” and Guy Ritchie’s “King Arthur”. Ben has won 2 VES awards and a B.I.F.A. And he likes Dim Sum a lot.

Marko Marinkovic
Motion Capture Specialist

Marko studied Astrophysics at the University of Belgrade when he realized that one universe wasn’t enough. He wanted more. So he started to look for a career where he could get the opportunity to be a part of teams that creates multiple universes, and there’s no better place for that than in the VFX industry. So he started learning VFX and 3D Animation and in 2009 he joined our MoCap studio in Uppsala (back then still called Imagination Studios). Since then he has worked on numerous projects, including “Battlefield”, “Mirror’s edge”, “The Witcher 3”, “Mad Max” and “Star Wars Battlefront”.
Besides his work at our “Temple of Mo-Cap”, his passion is photography and capturing - not motion - but rather frozen moments in time.

Peter Jemstedt
Rigging TD

It was computer games with full 3D environments that drew Peter into the VFX business. Early on, he realized what his role would be in the industry; the technical challenge of rigging was his passion. It took him an odd three years of study and two years of off-and-on 3D jobs, mostly as a modeler, to find such a position. In 2014, we contacted Peter for a job offer. He thought it was a modeling task – but luckily, for him and us – it was a rigging project right up his alley; production of a “Dragon Age: Inquisition” game trailer, a project with both dragons and magic. Finally, the devoted fantasy nerd Peter was at home ...

Filip Orrby
Technical Director

Filip’s first claim to fame came about in 2002, when he and a friend designed aim_map, one of the biggest and most well known “Counter Strike” custom maps. Filip went on to study Computer Science at Gävle University. After graduation he worked at several VFX studios, including A Film, Swiss and Filmic Art – as well as Fido, now part of Goodbye Kansas, where he worked on the UK indie hit “Attack the Block”. At Ghost in Denmark he worked on “Cowboys and Aliens” and at Dneg in the UK he worked on “The Sorcerer’s Apprentice”. As a member of the Goodbye Kansas core team, he puts his talent to work in projects like the Chinese blockbuster “League of Gods” and the NBC TV series “Midnight Texas”.

Evelina Boström
HR Administrator

Evelina studied Economy and Human Resource Management at the Linneus University in Kalmar, graduating with a BA. Already back then she knew she wanted to work with people and important questions like gender equality and how to cultivating a healthy and creative company culture.
While studying Marketing in Slovenia she fell in love with Eastern Europe – an especially their cuisine. And after her studies she worked as HR Specialist at Altia – the largest manufacturer and distributor of alcoholic beverages in the Nordic countries. In 2017 she joined the Goodbye Kansas family to strengthen our HR department.
When she’s not working she loves to spend time with two elderly four-legged gentlemen: her two beloved dachshunds back home.

Anders Singstedt
Talent Acquisition

Anders started his career in media as on-line artist, but soon moved on to line producer. He joined our team in the early 2004s and is now head of of Talent Acquisition department, finding all the talented artists we need for all our productions. When he’s not working he enjoys outdoor activities, and especially cycling in all forms. Anders is the proud owner of no less than 5 bikes and competes as much as possible. In 2016 he came 10th place in the Swedish nationals in mountainbike marathon.

Mikael Widegren
Concept Artist, Digital matte Painter & Art Director

Mikael graduated from the gsCEPT school of Computer Graphics in Skellefteå in 2007 and has since worked on many international feature films, including “Pacific Rim” and "Cowboys and Aliens", as well numerous Scandinavian productions including the Academy Award nominated Danish feature "A Royal Affair". Additionally, he has contributed to the TV-series “Colony”, "The Killing", as well as worldwide advertising- and video game projects. He joined our core team last year, and has since worked as Art Director on the cinematic trailer for Starbreeze and Lion Game Lion’s “Raid: World War II”, as well as creating stunning Concept Art and Digital Matte paintings for numerous other projects.

Nils Lagergren
Marketing Director, Executive Producer

Nils has worked with film, TV and media since 1990 as Producer, Scriptwriter and Director. After 20 years in the TV business, he joined our team in 2010, to work as VFX Producer on feature films like the UK horror comedy “Attack the Block” and “Underworld Awakening 3D”. Nils has also been Executive VFX Producer for several commercials, as well as our projects with the legendary naturalist Sir David Attenborough – including the groundbreaking 4K production “David Attenborough’s Natural History Museum Alive 3D”.
Since 2015, Nils is in charge of our PR & Marketing activities. He's also hosting the Goodbye Kansas podcast "Yellow Brick Road". When he’s not working, Nils shares his time between art projects and driving his vintage Citroën DS.

Joakim Olsson
3D Artist

Joakim worked as a carpenter before he decided to venture into the digital industry instead. He studied Digital Graphics at Nackademin in Stockholm and joined our team in 2014. Joakim could be described as a human Swiss Army Knife when it comes to digital wizardry. For example, he developed his very own Houdini plug-in for mass producing nazi soldiers for the VFX work of “Kung Fury”. Productions like “The Walking Dead” and “Fear The Walking Dead” have also benefitted greatly from his quick brain and technical creativity. He’s currently sharing his time between Goodbye Kansas Studios and Goodbye Kansas Game Invest – where he and his colleague Anton Palmqvist are developing a brand new VR game.

Thomas Ericsson

Thomas has been part of our team since the very beginning, that is early 2000s. Under his guidance, the production pipeline of the tiny VFX studio then called Fido has grown and evolved into the huge, advanced production pipeline machinery – the Goodbye Kansas Studios. Thanks to Thomas and his team of tech wizards, we can always keep our promises and deliver high quality on time – without exceptions! When he’s not at work, you will probably find him on a bike. Thomas is not only a master of tech – he’s also a passionate racing cyclist.

Thomas Oger

Thomas studied animation production at Gobelins Animation School in Paris, and soon ventured into Motion Capture. In 2010 he moved to Stockholm, joining the documentary production company Story. The next two years, Thomas spent working on the award winning animated documentary “Sharaf”. Then he moved on to other companies, focusing on animation and development of pre-production tools, animated web ads and web experiments. In 2016 he joined Goodbye Kansas, and has since helmed several large cinematic projects for AAA studios. Thomas loves drawing and comics, and has a deep fascination for the history of Drag Queens.

Ida Ekmyr
Office Manager

Ida, Office Manager at one of our Uppsala studios, has studied both healthcare and dietary services. In addition, she also has a formal education as a florist. In other words, she knows everything about how to make our office feel just like home. We are fortunate to be in such good hands; we really want our studios to feel like home for all our artists.

Daniel Bystedt
Senior Character Artist

Daniel is a passionate Concept and 3D Artist, as well as an important member of the Goodbye Kansas core team. Through his sculpting skills he brings characters and creatures to life in cinematic trailers, TV series and feature films. He’s frequently also doing various tutorials for 3d World, 3D artist and He’s also been working for Pixologic as a beta tester for ZBrush. Daniel is not only a master of digital wizardry, he’s also a talented musician. He both sings and plays guitar, piano, bass and drums – even though he’s currently not active in a band.
In October 2017 he won "Film Art of the Year" at ZBrush Awards in LA for his work on the Unity demo "Adam".

Andrée Wallin
Director, Senior Concept Artist

Andrée studied at Nackademin and at RealtimeUK, and has always loved movies and to create concept art. Andrée’s unique talent has been put to use in films like “Star Wars: The Force Awakens”, “Rogue One”, “Oblivion”, “Godzilla” and the upcoming Han Solo spinoff. While working on “Star Wars”, Andrée felt the desire to create a story of his own; seeking creative freedom to do his own take on some of his favorite subjects – such as science fiction, vampires and a post-apocalyptic world. The dream materialized in the short “State Zero”, produced together with his Goodbye Kansas friends. At present, the “State Zero” concept is developed to become an international TV series. Thanks to “State Zero”, Andrée has also blossomed out as a Director. He directed the cut-scenes with John Cleese for "Raid: World War II" and is directing two of our cinematics for "Overkill's The Walking Dead" - of which the first ("Aidan") was released in december 2017.

Daniel Norlund
Senior Compositor

It all started with Peter Jackson’s “Bad Taste” behind-the-scenes film. Daniel watched it on VHS and got hooked on film making and visual effects. After studies at GScept in Skellefteå he joined our team as compositor in 2005. Daniel’s technical and creative skills has been put to great use in numerous projects through the years, both with our teams in Stockholm and in Vancouver – working at Image Engine (“Elysium”) and ILM (“Captain America: Civil War”, “Valerian” and “Star Wars: The Force Awakens”).
Daniel loves photography and cameras. And during the winter season he spends lots of time in the ski slopes, preferably off-piste.

Gustav Alexandersson
3D Artist

During his studies, Gustav was offered an internship with us. Soon, we realized that he was a real talent at 3D modeling, so we asked if he wanted to join our team after graduating from Nackademin. Gustav loves the process to create in 3D, especially extensive environments. He has been involved in all of our larger projects, including “Kung Fury”, the Chinese “League of Gods” and the South Korean box office hit "Along With The Gods: The Two Worlds". Of all the shots he's worked on through the years, his favourite one is still the “cop slice shot” in “Kung Fury”, an amazingly gross and funny effect that Gustav spent weeks to perfect – a true one-man-achievement.

Petra Monheim
Executive Producer

Petra finished her Economic Studies at Brown University in the U.S.A. and entered the advertising and film business after a longer stint in investment banking. In 2007, after working with management at the Springer & Jacoby advertising agency, she opened her own representation for Scandinavian VFX Studios. In 2012, Petra supervised the opening of our German studio, and has since been Executive Producer for all our German commercial projects. Petra likes to spend time with her family and kids, and is a big fan of flying through NYC in VR.

Tom Olsson
Executive Producer and Head of Production, Infinite Entertainment

Film and comic book enthusiast Tom begun his career as an illustrator, and still enjoys drawing and painting whenever he finds the time. Tom is also a true games pioneer. Already in the 1990s, he founded Korkeken, one of Sweden’s first video game developers. Since then he has worked as CEO, Producer and Creative at Oblivion and Hidden Entertainment. Tom was also one of the creators of the massive multiplayer game “Starstable”. In 2010 he shifted focus towards VFX and the film industry, and worked as VFX Producer on several Swedish feature films before he joined the team that would become Bläck Studios. Tom is one of Goodbye Kansas Executive Producers and has supervised several large productions, including many of our Asian projects. Since 2015 he’s also running Infinite Entertainment, the IP and content development company of the Goodbye Kansas group.

Linus Fredriksson
Software Engineer

Linus started studying Computer Science in Gävle, and then moved on to Linköping University where he graduated from the Advanced Computer Graphics Master´s Programme. His focus was on graphics and programming for games and VFX. After school he worked on plugins for Unreal Engine 4 at a company called MuchDifferent. In 2016 he joined the Pixel Grinder wizards of Uppsala – now one of the two studios that Goodbye Kansas runs in this city.

Erik Johansson
Pipeline TD

Erik has been the beating heart of our technical pipeline ever since he joined our team in 2012. With a degree in “Master of Science in Media Technology and Engineering” from the University of Linköping, he has an amazing ability to improve and evolve the pipeline, constantly pushing the borders to make us even more efficient and reliable.
He is probably Sweden’s biggest fan of the US sketch comedy series “Whitest Kids U’ Know”, having watched all five seasons three times.

Jesus Ruiz Torres
Animation Supervisor

Jesus studied electronics in Spain, dreaming of building robots and becoming an inventor – a Spanish version of Tony Stark. With a strong passion for movies, he experimented with various stop-motion techniques, and soon was hooked by CG and VFX. He formed his own little studio, starting with small projects like local TV ads, corporate videos and shooting weddings. But in 2005 he finally got to work on his first CG animated movie, and from then on his heart belongs to this wonderful world. Jesus has worked at many famous studios, Weta being one of them. He spent six years in New Zealand, contributing to films like “Ironman 3”, “Man of Steel”, “Avengers”, “Dawn of the Planet of the Apes”, “The Hobbit” trilogy, ”The adventures of Tintin” and “Rise of the Planet of the Apes”. His final Weta projects were Spielberg’s “The BFG”, Disney’s “The Jungle Book” and the upcoming “War for the Planet of the Apes”. In april 2017 Jesus joined our Uppsala team. He had never before set foot in Sweden, but claims Uppsala is just the right kind of town for him. On his free time he enjoys mountain biking, woodworking and 3D printing – and occasionally some tinkering with electronics. The old dream of becoming a Tony Stark is maybe not dead after all?

Johan Sundbaum

Johan started working with live action productions over 13 years ago. Today, he enjoys to bring all that know-how into the digital world – storytelling is after all universal, no matter if the sets and actors are real or digital. Johan has been working with many different production companies over the years, but at present he calls Goodbye Kansas his home. When he’s not producing cinematics or commercials, he tries to sneak away to the nearest lake or river to find peace with his fishing rod; Johan loves fly fishing above everything else.

Jacob Moilanen
3D Artist

When Jacob graduated from high school he knew that film was his vocation. He started to study film music at Stockholm University, and then spent three years in Trollhättan – where he eventually graduated as Film Producer. He combined studies with work on different productions such as music videos, short films and features like Ruben Östlund’s “Force Majeure”/”Turist”. By then, Jacob realized that he’d rather work with visuals than numbers, so he joined the VFX school Campus i12 in Eksjö. Like many of our core team artists, Jacob first joined us as an intern. When he finished school, we were happy to hire him right away. Jacob has a burning passion for all things spaceships, so not surprisingly his absolute favorite project so far at Goodbye Kansas is “Mass Effect: Andromeda”.

Erika Johansson
3D Artist

Erika studied Digital Graphics at Nackademin in Stockholm, and started out at Goodbye Kansas as an intern. We instantly realized her huge talent, and after her graduation she joined our core team of digital artists. Erika has been involved in many of our most successful projects, and has a special talent for lookdev and lighting. On her free time, she enjoys painting and travelling.

Fredrik Löving
Studio Manager, VP, Executive Producer LA

Game industry veteran Fredrik Löving joined DICE in Stockholm as Development Director, before assuming the role of Producer for “Battlefield 3”, one of EA’s most successful titles ever. After the incredible success of “Battlefield 3” Fredrik moved to Los Angeles, and as General Manager for the newly founded DICE studio there he devoted all his time to making it into a true success story.
In 2017, he and his old DICE colleague Tobias Dahl joined the Goodbye Kansas family, taking the first steps to establish a Californian office for Goodbye Kansas Studios.
On his free time Fredrik loves to spend too much time playing FIFA and Paddle-tennis, and sometimes reminiscence his youthful rockstar ambitions.

Henrik Klein
Online Artist, Compositor

Henrik – member of our core team – started working with media over ten years ago, initially focusing on classic post production. A man of many talents, Henrik studied Audio Visual Media Design in Frankfurt, Germany and juggled compositing, editing, conforming, online and post production. In 2013, he moved to Sweden. Just before joining us, he worked as VFX Supervisor on the Swedish family film “Siv sover vilse” and was nominated for best VFX “Guldbagge” at the Swedish Film Awards. Henrik loves hiking, photography and motorcycles. As all artists, he is passionate about what he does and believes in, and has been very active in both the animal rights and environmental movements. He once spent six months in the Antarctic waters, chasing whale hunters. And met his future wife in the process.

Jonas Skoog
Senior Character Artist

Jonas is a legend in his field, having worked with many of the largest game studios in the world. His greatest love and speciality is creating high-res characters for cinematics, and his work is frequently featured in 3D Art Magazines and blogs. But he’s also working with 3D prints and In Game projects – as well as being one of the regulars in the Goodbye Kansas podcast “Yellow Brick Road”. Jonas has contributed to many of our greatest CG Character projects. Be it Agneta in Abba or Conan the Barbarian, Jonas is the man for the job.

Jörgen Lilja
Executive Producer, Studio Manager

Jörgen started out in the entertainment business over 15 years ago, working with live shoots, commercials and music videos. As Producer at Visual Art he supervised numerous projects of all sizes, constantly building his network of creatives and agencies, getting more and more hooked by the wonders of the digital world. In 2014 he and his team formed Bläck Studios – today a vital part of the Goodbye Kansas operations. In the coming years, Jörgen helmed several large projects, including AAA cinematics and commercial projects like the multi-awarded web campaign “Nike – Your Year. Directed by Nike+”, in close collaboration with AKQA. Jörgen is now heading the Stockholm studio together with Claes Dietmann and Annika Torell Österman, focusing mainly on the Games business.

Tomas Näslund
Senior Compositor

Tomas Näslund has been a member of our team for around 10 years, being heavily involved in VFX productions for both commercials, feature films and TV-series. His life-long love for puppets led to a one-year session as VFX supervisor and puppeteer at the production of the Swedish feature film “Upp i det blå” in 2016, a gig for which he was nominated for a VFX Guldbagge at the Swedish Film Awards in 2017. After returning to Goodbye Kansas he has worked on projects like “The Walking Dead” and the Palme d’Or winner “The Square”, while continuing to develop his very own puppet project.

Samuel Tyskling
Motion Capture Supervisor & Line Producer

Samuel has worked with Motion Capture for over ten years, but deep down he’s a musician. After studying jazz, blues & rock at high school he went on to work with the sound department at Starbreeze and Northern Light Studios – that later on would evolve into Imagination Studios, today a part of Goodbye Kansas. During the following years, he shared his time between audio studies at SAE in Stockholm and work at Imagination Studios and other companies. Samuel is a man of many talents, and has worked not only with Motion Capture but also as a Sound Designer, Cinematographer, Editor, Director, Compositor and 3D Artist. Since 2014 he’s working full time at our Motion Capture studio in Uppsala on AAA titles like “Battlefield”, “Mirror’s Edge”, “Star Wars Battlefront”, “Mad Max” and “Assassin’s Creed”. However, creating music remains a big part of his life. Samuel has a fully equipped sound studio at home and is the proud owner of no less than eight guitars.

Claes Dietmann
Executive Producer, Studio Manager

Claes has been in the film business since the mid 1990s, producing TV series, feature films and numerous TV commercials for the international market. He joined us in 2005 and has since then been involved in all of our biggest VFX projects, including the multi-awarded international hit “Let The Right One In”, the Oscar nominated adventure drama “Kon-Tiki”, the Palme d'Or winner "The Square" and the international hit series “The Walking Dead” and "Outlander". Claes is now heading our Stockholm studios together with Jörgen Lilja and Annika Torell Österman.

Tobias Dahl
Studio Manager, VP Production, LA

Tobias started out in the Games business as Animator and Animation Director and spent many years at DICE in Stockholm, where he quickly became one of their key persons in productions like “Battlefield 3” and “Mirror’s Edge”. In 2014 he moved to LA, working at Frostbite Labs – later renamed SEED – as Digital Humans Director, before he joined the Goodbye Kansas family in 2017.
Tobias is not only a master of creating digital wonders and pushing the boundaries of the digital arts, he’s also a Connoisseur of fine wine and has an impressive collection of Champagnes and Rieslings. And he loves to start his working day surfing off the Californian coast, battling the waves with Venice surfer dudes 25 years his junior.

Emeric Saint-Germain
Matte painter / Environment TD

Emeric studied at the Visual Effects school ArtFX in France, and the movie he did as graduation project at the end of his course, got a VES nomination for “Outstanding Visual Effects in a Student Project”. Soon he found himself working with VFX full-time in London, and joined the Goodbye Kansas team in 2016.
Before he entered the VFX business, Emeric devoted his life to ballet, dancing for over 10 years and being very good at it. And even if he loves working with VFX, dancing remains a big passion.

Sigtor Kildal
Executive Producer

Sigtor started at Starbreeze Studios in 2003, and was part of the team that built the original “Temple of Mo-Cap” in Uppsala – a facility that would become Imagination Studios, which nowadays is a part of Goodbye Kansas Studios. In 2008 Sigtor moved to New Zealand and worked with Weta Digital on projects like “Avatar”, “Planet of the Apes”, “Tintin” and “The Hobbit”. With his vast experience of on-set Motion Capture and CG Animation, he moved back to Sweden in 2014 and co-founded Pixel Grinder – now a part of Goodbye Kansas Studios.

Cameron Scott
VFX Supervisor

Australian-born Cameron has been one of our pillars since the early 2000s, a solid rock of creativity and a team leader with strong creative visions and an amazing ability to bring CG animals to life. He has mentored new talents and guided productions of all scales right on target, including the feature films “Yoko” and the award winning internet hit “Kung Fury”. When Goodbye Kansas ventured into the Chinese Market in 2016, Cameron was the obvious choice for leading our creative work with “League of Gods” and the following big Asian feature film projects.

Finn Jäger
Online artist, Systems Manager

Finn has always been a versatile nerd. While studying media engineering in Hamburg, he worked as a photographer and filmmaker, and his deep interest in film and computers also led him to the advertising world. After building up the in-house post production at It´s Us Media in Berlin, he joined the Goodbye Kansas Hamburg team in 2017. Finn likes to shoot music videos with his friends and is a big fan of fast computers and analog cameras.

Anton Söderhäll
Executive Producer

Anton begun his career eleven years ago as Director and Producer of music videos and commercials. A few years later he moved on to Motion Capture. Since then he has been involved in the production of over 30 successful AAA game titles alongside various film, commercials and interactive projects. Striving to push creative and technical boundaries has kept him as the go-to guy for clients such as EA, Warner Brothers Games, Sony, Square Enix and DICE. Today he's heading our Motion Capture studio in Uppsala, located in an old church – fondly referred to as "The Temple of MoCap". Anton loves running, Thai boxing, watching a great movie or playing a game that challenges conventions regarding tech, quality and/or narrative.

Kait Kybar
Concept Artist

Kait grew up in a tiny village in Estonia, surrounded by nature and he has always been fascinated by nature and how environments and locations affect us as human beings. He fell in love with the art of Craig Mullins, grabbed a Wacom tablet and pursued a successful career as concept designer, creating inspiring digital art for games and films, vizualising worlds and environments inspired by our ever changing world. First at Guerila Games in Amsterdam and now at Goodbye Kansas in Stockholm.

Jonathan Forefält
Line Producer

The Northerner Jonathan is a man for all seasons. He’s juggling several positions at Goodbye Kansas, without ever losing track: He’s deeply involved in many of our secret development projects; he’s supervising Goodbye Kansas activities at various events and conferences, he's a mastermind of planning parties, he’s assisting our Concept Art/Director star Andrée Wallin, and was the one who suggested we should launch our very own podcast “Yellow Brick Road”.

Martin Borell
Senior Compositor

Martin is a man of many talents. He has studied 3D Animation, Composition, Art and Comics Drawing and did his first job with us nearly ten years ago. In 2010 he helped us create the VFX wizardry for the British Cult classic “Attack The Block”, and that project remains one of his personal favorites. When he wasn’t working for us he freelanced for other studios, for example working on Terry Gilliam’s “The Zero Theorem”, the Swedish cult classic “Dyke Hard” and projects for Swedish TV as well as numerous Super 8 projects. Today he’s a trusted key member of our permanent staff.
Martin loves everything that’s out of the ordinary, strange movies, obscure comics and experimental music. And once upon a time he was featured as Street Art Artist of the week in Sweden’s largest newspaper DN.

Laurent Clermont

Laurent studied at the Higher Institute of Applied Arts in Paris and started out as animator, working with commercials, TV series and movies in France. Around 2009 he did a short film that caught attention at an international film festival and agency competition. Soon agency briefs started to drop in and Laurent turned to art direction, before focusing on directing. In his role as Director he works with both live action and full CG productions. At Goodbye Kansas he has directed several game trailers, including films for “Mass Effect: The Andromeda Initiative”. Laurent has been shortlisted, nominated and awarded prizes in prestigious competitions, such as Cannes Lions, D&AD and Eurobest. Recent prizes include D&AD Wood Pencil, MIXX Awards Gold and New York Festival Silver.

Andreas Cronström
Lead Compositor

Over ten years ago, Andreas started his compositing journey, when he studied at Campus i12 in Eksjö, Sweden. In 2007, he did his very first projects with us, and worked as freelancer on films like “Let The Right One In” and “Attack the Block”. Then he went abroad to participate in projects like “Game of Thrones”, “Avengers: Age of Ultron” and “In The Heart of the Sea”. Now he has returned to Sweden and joined the Goodbye Kansas core team. As Compositing Supervisor he has had great impact on our successful - and Emmy nominated - VFX work on “The Walking Dead”.

Roger Sundberg
3D-Scanning, Technical R&D

Roger has always loved to create stuff. As a child he loved to draw, paint and work with his hands. As a teenager he got his first computer. It was unfortunately broken, but such minor obstacles have never stopped Roger. He just repaired it and started programming. Not before long he was deep into the world of programming, digital art and web design. He also got into photography and it was through that interest that he met Sigtor Kildal – now his colleague at one of our Uppsala studios.
Roger was recruited to help Sigtor and his team build the advanced 3D scanning rig that now has evolved into one of the best in the world, and Roger is deeply involved in every 3D scanning project that is carried out in Uppsala. He loves to push the technical borders further and will never rest until he’s satisfied with the result.
Roger’s technical wizardy has also been put to use when he has built control systems for universities and numerous companies. One of his climate control systems earned him them Astra Zeneca Energy Saving prize in a world wide competition.

Calle Granström
Senior Compositor

Calle has always been into visual experiences. Inspired by his older brother’s video art he ventured into the visual field when he was still at school. Among other things he created an art film that was shown at over 40 film festivals around the globe. After graduation from Nackademin in Stockholm he joined Visual Art, and met many of his future colleagues – that later on would become Bläck, and eventually evolved into Goodbye Kansas. Calle is involved in most of our game cinematics projects. He’s especially proud of his work on Andrée Wallin’s short film “State Zero”, now being developed into a TV series.

Fredrik Höglin
Senior Compositor

Fredrik got hooked at doing VFX at the tender age of 15, starting to explore visual effects on S-VHS and 8mm. After graduating at Capital School of Multimedia (Stockholm) and The Art Institute of Vancouver, he ventured into a career as compositor. He has worked at many large studios around the world, including ILM Vancouver, Framestore UK and Fuel Sydney. Projects include “Where the Wild Things are” and “Prometheus”. After having freelanced with us on a couple of projects – including "Attack the Block" – he joined our core team and has since been Lead Compositor on projects like “The Walking Dead” and “Fear the Walking Dead”.

Fredrik Löfberg

Fredrik (or "Fred" as we call him) started his directing career in 2002, working with music videos. In 2004 he directed the international hit “In The Shadows” by The Rasmus, followed by a couple of MTV Gala Awards. At Goodbye Kansas he’s heavily involved in script development, and also directs promos and cinematics for EA, Dice, BioWare, Sony Computer Entertainment, 2K Games and other clients. He has been part of many AAA titles, such as “Dragon Age: Inquisition” (Game of the Year 2014), the “Battlefield” franchise, “Mirror’s Edge”, “Conan Exiles” and “Raid: World War II”. Working many years with both live action on set and full CG/virtual productions has given him a unique set of skills, and he's involved in a bunch of really exciting new cinematics we're working on. He is also one the regulars of the Goodbye Kansas podcast “Yellow Brick Road”.

Johan Fröjd
Motion Editing Supervisor

Johan started working with animation, MoCap and digital magic directly after school. He has learnt his craft from working at some of the greatest studios in the world. After several Swedish studio gigs, including Avalanche (”Just Cause”), he moved to New Zealand and spent seven years with Weta. There, he worked on films like “Avatar” and “Rise of the Planet of the Apes”. In 2016 he returned to Sweden and joined the Pixel Grinder team in Uppsala – now part of Goodbye Kansas Studios. Johan loves running, board games, poker and death metal. But not necessarily in that order.

Simon Rainerson
Technical Director

With a background in mathematics and the history of ideas, Simon continued his studies at Nackademin, where he learned everything about Digital Graphics. After graduation he went to work for several VFX studios in Stockholm before joining the gang that now is the Goodbye Kansas cinematics team. Simon has worked on numerous projects, including our award winning commercial ”Sustainability” for BMW, the “Andromeda” films, as well as “Battlefield 1” for DICE. He’s an enthusiastic member of the Goodbye Kansas Board Game Club and their once-a-month epic board game battles. Rumour has it that Simon hasn’t cut his beard since 2006 …

Jonas Ekman
Lead Animator

When Jonas began to study at Nackademin in 2007, he not only started his digital career, but also met three persons that would become friends for life. After graduation, they worked together at Visual Art, Bläck Studios – and eventually at Goodbye Kansas, where they now are key members of the core team. Through the years Jonas has injected his unique skills for character animation, advanced Motion Capture and pre-visualisation into several full CG productions – both international commercials and large games and trailers for AAA studios, including “Warhammer: End Times – Vermintide”, “Battlefield 4” and “Star Wars Battlefront”. And he was of course onboard for the production of his old classmate Andrée Wallin’s short “State Zero”.

Hanna Bengtsson

Hanna started her film business career over 14 years ago, initially as Location Manager and Production Manager on both film and TV productions. Soon she was hooked by the world of VFX. In 2008 she did her first gig with us, as Line Producer on the Dutch feature film “Eep”. Since then she has been responsible for several large projects, including “Yoko”, “Kon-Tiki” and “Känn Ingen Sorg”/”Shed No Tears”. In 2015 she worked as VFX and Post Producer at another company – and was nominated for a VFX “Guldbagge” at the Swedish Film Awards for the feature film “The Circle”. After her return to Goodbye Kansas, she has headed VFX productions like “Drakhjärta” and one of the biggest VFX-projects we've ever worked on: the South Korean box office hit "Along With The Gods: The Two Worlds". In her free time she loves being outdoors, with a special liking for winter sports. No surprise since Hanna is born and raised in the north of Sweden. Or as someone once put it: “You can take a girl out of Norrland, but you can never take Norrland out of a girl”.

Jonas Törnqvist
Senior Concept & Character Artist

Jonas started his career in the late 90s at the game studio Korkeken/Oblivion. He has since worked as Character Artist on numerous game projects for Lionhead Studios, Avalanche Studios, Machinegames and DICE. The Film Industry has also seen a lot of Jonas. He’s been at Weta Digital, Framsteore and Blur, working on productions like Peter Jackson’s “The Hobbit”, Ridley Scott’s “Prometheus”, Speileberg/Jackson’s “Tintin” and “The Avengers”. In 2014 he co-founded Pixel Grinder, as is now a member of our core team.

Rafael Morant
Art Director

With his passion for the “arts”, Raf earned a place at Saint Martin’s College of Art where he studied both Film and Fine Art. After graduating he became an Art Director and VFX artist working on numerous commercials, promos and short films. Before joining Goodbye Kansas UK, Raf worked on many successful and incredible projects in both film and TV at some of London’s top VFX facilities, these works included: “The Chronicles of Narnia”, “Prince of Persia”, “Clash of the Titans”, Danny Boyle’s “Sunshine”, “Harry Potter”, “Game of Thrones”, “Fortitude”, “Peaky Blinders”, “Macbeth”, “The Imitation Game”, “Monuments Men” and “Snow White and the Huntsman”. He was a major part of the team that won a BAFTA for “Great Expectations” in 2011 and two VES awards, additional VES nominations and a nomination for an Emmy in 2011. In 2008 he picked up a VES award nomination for ‘outstanding created environment in a live action feature’ for his work on Tim Burton’s “Sweeney Todd”.
As Goodbye Kansas UK’s Art Director, Raf is involved in all of Goodbye Kansas UK’s concept and development projects and supervises our digital environment and matte painting work.

Rickard Engqvist
Director, VFX Supervisor, Senior Animator

Rickard, one of Goodbye Kansas strongest character animation artists, has been part of our core team for more than ten years. He studied at Umeå Academy of Fine Arts and The University College of Arts, Crafts and Design in Stockholm, and has a sharp eye for both design and storytelling. Rickard is also a brilliant Concept Artist and his magic pen has given birth to a number of appealing and likeable characters – key ingredients in national and international commercials. As Director he has turned numerous commercials into success stories. When he’s not in the studio you will probably find him on horseback, being a passionate horse lover and an avid equestrian.

Richard Sällqvist
Senior Compositor

Richard, that graduated from Eksjö’s Campus i12 in 2007, has been a wizard of compositing for nearly 10 years; skills that has taken him around the world several times, working on projects like “Jurassic World” (ILM), “Dark Shadows” (MPC) and “Batman vs Superman” (Weta). He also worked on the first season of “Game of Thrones” in Dublin, at a time when no one knew what a huge hit the series would be. One of his proudest moments was when Steven Spielberg saw one of his shots from “BFG” at Weta, and started clapping his hands in joy. “He was happy as a child”, says Richard. “I’ll never forget that moment”. When Richard isn’t working, you will probably find him in a sauna. He’s a true fanatic, from time to time he even has taken a sauna every morning before work – except when he lived in Singapore, where everyday is just like a sauna.

Annika Bohm

Annika has long experience from leading finance positions such as CFO for media company Dagens industri and games and film publisher and distributor Pan Vision. She has also worked several years as business controller in IT consulting industry. Annika joined Goodbye Kansas in 2016.

Linda Öhlund

Linda is a passionate film lover and started her career as editor and online artist in the early 2000s. She joined our team 12 years ago, working with online and VFX-editing. After a short sejour at another Swedish VFX studio, she returned to us in 2014 – but now as VFX Producer. And she has since helmed numerous projects, including award winning commercials for “ATG” and two seasons of “Fear The Walking Dead”. When she’s not producing zombie slashing VFX, she collects vintage teak furniture and rules the fox trot dance floors around Sweden.

Magnus Eriksson
Senior Character Artist

Magnus has been a trusted member of our family for over ten years. Magnus grew up on a farm outside Uppsala and has a keen eye for all kinds of creatures and critters, making him the ideal artist to supervise and execute the creation of any CG animal imaginable. Most of the animals in our digital zoo has been created – or at least touched by – his artistic hand.

Pontus Garmvild
Head of Production

Pontus started doodling Marvel characters as a kid, while dreaming of becoming a comic book artist. Later he tried to “grow up” and got a formal education in economy and law before he discovered 3D Graphics and realized that he rather wanted to work with something fun and creative. That’s ten years ago, and since then he has worked for us as 3D Artist, VFX Supervisor and Producer on large and small projects for commercials, games and films. And he has never looked back once. As Head of Production at Goodbye Kansas Studios in Stockholm, he has a lot on his table. But when he’s not at work he juggles his kids, tries to find time to drink a nice Malbec with his wife and discuss the latest episode of “American Gods”.

Fredrik Juréen
Planning, Producer

Fredrik joined the Goodbye Kansas producer’s team in 2015 and quickly evolved into a master Production Planner. Fredrik has a unique talent for creating effective planning tools and has the entire studio at his fingertips. He’s fluent in both French and Icelandic, one of the outcomes of his art student years in France and Iceland.

Annika Torell Österman
Vice President & Co-Founder

With a dual citizenship and roots in the Rocky Mountains as well as in Stockholm, former law student Annika has had a global perspective from day one. Once known to have stated she would ”never work in the entertainment industry”, every engagement to date has been in said business, allowing her to call cities such as Stockholm, Los Angeles and NYC home. Initially starting her career in the music industry, she later ventured into international film and advertising – and eventually fell in love with the growing Swedish media & games business and Annika soon became a board member of several key companies. In 2011, business partners Annika and Peter Levin decided it was time to realize a business dream: to build a company that thrives in both Games and VFX. By acquiring the VFX studios Fido and Pixel Grinder, the MoCap Imagination Studios – as well as forming Bläck Studios – they created a true Scandinavian power-house for VFX, animation, CGI, Games and IP development: Goodbye Kansas. Today, Annika is based in Stockholm and focuses on the Group’s studio operations.

Staffan Linder
VFX Supervisor, Director

Staffan, horror connoisseur and film buff, entered the VFX business in the late 1990’s. Since 2002, he has been a cherished member of our core team. In 2005 he spent a full year in Wellington, working on Peter Jackson’s “King Kong”, which gave him the opportunity to animate the creatures he loves the most: dinosaurs and other gnarly beasts.
For the the last ten years he has been working as VFX Supervisor on feature films like the Swedish hit movie ”Känn ingen sorg”, BAFTA-nominated productions with Sir David Attenborough and TV series like “Fear the Walking Dead” and “The Walking Dead”.
In 2016, Staffan received a Primetime Emmy nomination for “The Walking Dead”. In addition to his career in digital media, he is also known for his film and fantasy sculptures. Throughout the nineties he produced collectible sculptures of classic horror characters, both for his own company and other brands.

Anneli Larsson
Senior Character Artist

Anneli has always been into art, first as tattoo artist, then as art student and then – after studies at Gscept in Skellefteå – as a texturing artist. After Skellefteå she went abroad and worked on projects like “Terminator Genisys”, “Goosebumps” and “Fantastic Beasts and Where to Find Them”. Her favourite project was “Beauty and the Beast”, partly because of the great team she worked with and partly because of the endless nights of playing Dungeons and Dragons together.