Extraordinary visual experiences

Goodbye Kansas Studios creates award-winning visual effects, digital animation and motion capture for movies, game trailers and commercials.

Iconic characters and stories that define popular culture

Goodbye Kansas Studios aims to be intimately associated with the most iconic characters and stories of popular culture by pure force of imagination and technical excellence. Our award-winning wizards in VFX, CGI, motion capture and animations have played a role in the TV, movies, game trailers and commercials that define popular culture all over the world.

Meet some of our team members.

Anton Palmqvist
3D Artist, Head of Real-time

Anton studied Digital Graphics at Nackademin in Stockholm, made his internship at the posthouse Stopp and joined the Goodbye Kansas team in 2016. Still a student, he was part of the team that won best VFX at Roy, a gala that promotes Sweden´s best TV and film commercials. After school, Anton worked at DICE on projects like “Battlefield 4”, ”Battlefield: Hardline”, ”Mirror's Edge Catalyst” and ”Battlefield 1”. In his daily work at Goodbye Kansas, Anton mainly focuses on real time graphics in the latest game engine softwares, but also helps out with all sorts of projects in the regular VFX pipeline. In addition to his lighting and shading skills, Anton also creates games. Anton and his brother-in-arms Joakim Olsson developed the VR game "ThunderGod" together with Goodbye Kansas Game Invest. Please visit their homepage for more info.

Roger Sundberg
3D-Scanning, Technical R&D

Roger has always loved to create stuff. As a child he loved to draw, paint and work with his hands. As a teenager he got his first computer. It was unfortunately broken, but such minor obstacles have never stopped Roger. He just repaired it and started programming. Not before long he was deep into the world of programming, digital art and web design. He also got into photography and it was through that interest that he met Sigtor Kildal – now his colleague at one of our Uppsala studios.
Roger was recruited to help Sigtor and his team build the advanced 3D scanning rig that now has evolved into one of the best in the world, and Roger is deeply involved in every 3D scanning project that is carried out in Uppsala. He loves to push the technical borders further and will never rest until he’s satisfied with the result.
Roger’s technical wizardy has also been put to use when he has built control systems for universities and numerous companies. One of his climate control systems earned him them Astra Zeneca Energy Saving prize in a world wide competition.

Joakim Eriksson
Head of VFX, UK

A decade ago Joakim came to stay after doing his internship with us in Stockholm as an 3D artist. Through the years he worked on numerous shows, including “Attack The Block”, “Kung Fury”, “League of Gods” and plenty of commercials on which he also took the role as an On-Set Supervisor. In 2016 he spent 1,5 years in Vancouver, working at Digital Domain on films like “Spider-Man: Homecoming” and “Avengers: Infinity War” helping them with Creating Characters which was one of his dreams since his grandfather introduced him to comics. Now he’s back with us as Head Of VFX at Goodbye Kansas UK, being busy with large projects like “The Walking Dead” and “Outlander”. Joakim’s interest in creating beautiful images and workflow upgrades can be described in one word – passion – and when he’s not working, Joakim loves to spend time in the great outdoors just as much as staying inside trapped in his arty bubble.

Tomas Näslund
Senior Compositor

Tomas Näslund has been a member of our team for around 10 years, being heavily involved in VFX productions for both commercials, feature films and TV-series. His life-long love for puppets led to a one-year session as VFX supervisor and puppeteer at the production of the Swedish feature film “Upp i det blå” in 2016, a gig for which he was nominated for a VFX Guldbagge at the Swedish Film Awards in 2017. After returning to Goodbye Kansas he has worked on projects like “The Walking Dead” and the Palme d’Or winner “The Square”, while continuing to develop his very own puppet project.

Jörgen Lilja
Sales Director, Executive Producer

Jörgen started out in the entertainment business over 15 years ago, working with live shoots, commercials and music videos. As Producer at Visual Art he supervised numerous projects of all sizes, constantly building his network of creatives and agencies, getting more and more hooked by the wonders of the digital world. In 2014 he and his team formed Bläck Studios – today a vital part of the Goodbye Kansas operations. In the coming years, Jörgen helmed several large projects, including AAA cinematics and commercial projects like the multi-awarded web campaign “Nike – Your Year. Directed by Nike+”, in close collaboration with AKQA. Jörgen is now heading the Global Sales Team at Goodbye Kansas Studios.

Fredrik Löving
Studio Manager, VP, Executive Producer LA

Game industry veteran Fredrik Löving joined DICE in Stockholm as Development Director, before assuming the role of Producer for “Battlefield 3”, one of EA’s most successful titles ever. After the incredible success of “Battlefield 3” Fredrik moved to Los Angeles, and as General Manager for the newly founded DICE studio there he devoted all his time to making it into a true success story.
In 2017, he and his old DICE colleague Tobias Dahl joined the Goodbye Kansas family, taking the first steps to establish a Californian office for Goodbye Kansas Studios.
On his free time Fredrik loves to spend too much time playing FIFA and Paddle-tennis, and sometimes reminiscence his youthful rockstar ambitions.

Thomas Ericsson

Thomas has been part of our team since the very beginning, that is early 2000s. Under his guidance, the production pipeline of the tiny VFX studio then called Fido has grown and evolved into the huge, advanced production pipeline machinery – the Goodbye Kansas Studios. Thanks to Thomas and his team of tech wizards, we can always keep our promises and deliver high quality on time – without exceptions! When he’s not at work, you will probably find him on a bike. Thomas is not only a master of tech – he’s also a passionate racing cyclist.

Matilda Olsson
Executive Producer

Film & Comics buff Matilda started her VFX career as a 3D artist, but soon moved on to project management, quickly becoming a genius of planning and coordinating projects of all sizes. She joined our team in 2014 and took charge of the “Kung Fury” project, since then she has been VFX producer on projects like “The Walking Dead”, “Fear the Walking Dead”, “Star Wars Battlefront”, "League of Gods" and "Outlander”. Matilda has a true passion for pop culture and movies, and on the Goodbye Kansas podcast "Yellow Brick Road" you can hear her talk about everything from zombie slashing to time travelling Kung Fu cops.

Joel Lindman
VFX Supervisor

Joel studied for civil engineer in Materials Science at the Royal Institute of Technology in Stockholm in the 90s, when he accidentally caught a classmate using 3D Studio Max in the computer class. Joel was instantly hooked.
In the late 90s he started freelancing in the VFX industry - mainly with lighting - and in 2004 he joined Swiss VFX where he eventually went on to supervise commercials and music videos - and fulfilled his childhood dream of being on-set with Jean Claude Van Damme. Joel then went on to ILP as VFX Supervisor, for both commercials and award winning TV series.
Joel is very passionate about his work. He loves to dig into the nuts and bolts of things, working hands on with programming, lighting or technical animation. On his spare time he enjoys spending time with his family, go biking or fishing. He’s also into weight lifting, nursing a dream of one day being able to call himself the strongest man in the Northern Europe VFX Industry.

Filip Orrby
Technical Director, VFX Supervisor

Filip’s first claim to fame came about in 2002, when he and a friend designed aim_map, one of the biggest and most well known “Counter Strike” custom maps. Filip went on to study Computer Science at Gävle University. After graduation he worked at several VFX studios, including A Film, Swiss and Filmic Art – as well as Fido, now part of Goodbye Kansas, where he worked on the UK indie hit “Attack the Block”. At Ghost in Denmark he worked on “Cowboys and Aliens” and at Dneg in the UK he worked on “The Sorcerer’s Apprentice”. As a member of the Goodbye Kansas core team, he puts his talent to work in projects like the Chinese blockbuster “League of Gods”, the NBC TV series “Midnight Texas” and the successful TV series "Outlander". In January 2018 he was nominated for a VES Award for his work on "Outlander".

Annika Torell Österman
CEO & Co-Founder

With a dual citizenship and roots in the Rocky Mountains as well as in Stockholm, former law student Annika has had a global perspective from day one. Once known to have stated she would ”never work in the entertainment industry”, every engagement to date has been in said business, allowing her to call cities such as Stockholm, Los Angeles and NYC home. Initially starting her career in the music industry, she later ventured into international film and advertising – and eventually fell in love with the growing Swedish media & games business and Annika soon became a board member of several key companies. In 2011, business partners Annika and Peter Levin decided it was time to realize a business dream: to build a company that thrives in both Games and VFX. By acquiring the VFX studios Fido and Pixel Grinder, the MoCap Imagination Studios – as well as forming Bläck Studios – they created a true Scandinavian power-house for VFX, animation, CGI, Games and IP development: Goodbye Kansas. Today, Annika is based in Stockholm as CEO for Goodbye Kansas Studios.

Axel Flovin
Lookdev & Lighting Artist

Axel has studied film production at Dalarna Högskola and Digital Visualisation at Campus i12 in Eksjö. He has always loved film making and freestyle skiing, and ironically it was an accident in the ski slope that lead him to pursue a career within visual effects. One day a ski somersault went all wrong, resulting in a fractured backbone and a very long recovery process. Axel spent most of that time in front of his computer, learning everything about 3D and Visual Effects. After graduating from Campus i12 he worked at ILP before joining the Goodbye Kansas team in Stockholm in 2018.
Today he is fully recovered from his accident. His back is all good again, and his talent for creating great visual effects is better than ever.

Arda Koyuncu
Head of Character Art, LA

Specialized in character art, Arda combines his technical background with his artistic vision and skills to create highly detailed and believable characters. He decided to pursue a career in the field his early years, started out as a computer engineer, he soon realized he liked visual effects much more, he moved to USA to get his masters in fine art. Since 2009 he has been producing work for the biggest video games and movies, he had the chance to contribute to more than 25 video game titles and a handful of blockbusters; "God of War", "Rainbow Six Siege", "Star Wars the Old Republic", "Bioshock Infinite", "The Elder Scrolls", "Assassins Creed", "Deadpool", "Spiderman", "Thor" to name a few...
When he is not in front of his computer, he is busy getting lost somewhere in nature with his camera or battling with his fear of heights bouldering.

Calle Granström
Senior Compositor

Calle has always been into visual experiences. Inspired by his older brother’s video art he ventured into the visual field when he was still at school. Among other things he created an art film that was shown at over 40 film festivals around the globe. After graduation from Nackademin in Stockholm he joined Visual Art, and met many of his future colleagues – that later on would become Bläck, and eventually evolved into Goodbye Kansas. Calle is involved in most of our game cinematics projects. He’s especially proud of his work on Andrée Wallin’s short film “State Zero”, now being developed into a TV series.

Emnet Mulugeta

Eritrean-born Emnet has been a part of the design and VFX community in Sweden since the early 2000s. After a short stint in Australia, he returned to Stockholm to focus on animation, compositing and on-air design. He quickly rose to the role of Creative Director leading design work on TV-rebrands and promos across Europe, gaining numerous Swedish and international awards. This success lead to recognition and work in the US, where he wrote and directed live action commercials and promos for FX, Showtime, HBO, TNT to name a few. As a jack of all trades he writes, directs, designs, animates and edits on most of his projects. Having returned to Stockholm after living in LA for the past seven years, Emnet joined the team at Goodbye Kansas as a Director. 
He’s passionate about cinematic storytelling and handles epic visuals and intense action with the same ease as complex emotions of performance. Apart from being a film buff and a multi-linguist, Emnet is passionate about capoeira, sci-fi and has an encyclopedic knowledge of 80s and 90s hiphop. 

Erika Johansson
3D Artist, Head of Lookdev Department

Erika studied Digital Graphics at Nackademin in Stockholm, and started out at Goodbye Kansas as an intern. We instantly realized her huge talent, and after her graduation she joined our core team of digital artists. Erika has been involved in many of our most successful projects, and has a special talent for lookdev and lighting. On her free time, she enjoys painting and travelling.

Marko Marinkovic
Motion Capture Specialist

Marko studied Astrophysics at the University of Belgrade when he realized that one universe wasn’t enough. He wanted more. So he started to look for a career where he could get the opportunity to be a part of teams that creates multiple universes, and there’s no better place for that than in the VFX industry. So he started learning VFX and 3D Animation and in 2009 he joined our MoCap studio in Uppsala (back then still called Imagination Studios). Since then he has worked on numerous projects, including “Battlefield”, “Mirror’s edge”, “The Witcher 3”, “Mad Max” and “Star Wars Battlefront”.
Besides his work at our “Temple of Mo-Cap”, his passion is photography and capturing - not motion - but rather frozen moments in time.

Jan Cafourek
Executive Producer

Jan grew up in the USA and Sweden, being exposed to the best of both cultures. After graduating from a Swedish high school he lived in France under the pretext of studying French, dabbled in archeology in Israel, travelled around and worked as a runner. This led to him attending a series of art schools across the globe and finally graduating from ArtCenter in Pasadena. Since then he’s worked in many capacities with design, motion graphics, animation, visual effects, directing, supervising and most recently as a producer at ILPVFX, before joining the Goodbye Kansas family in 2018.
He loves playing board games, video games, golf, running, reading, watching movies, making music, travelling and being with his family.

Martin Widö
3D Artist, Head of FX Department

At first, 3D was just a hobby for Martin. But soon he realized he wanted to make a career out of his hobby and after studying Digital Graphics at Nackademin in Stockholm he joined Milford in 2008, working as coordinator, project manager and 3D Artist. In 2017 he joined Goodbye Kansas where he was immediately thrown into projects like the South Korean hit film “Along With The Gods – The Two Worlds” and TV-series like “The Walking Dead” and “Outlander”. Martin loves the family like feeling at Goodbye Kansas and the fact that his expertise in FX can be put in use in so many different types of projects.

Fredrik Olsson
Senior Animator

Fredrik has loved movies, cartoons and games ever since he was a child and music and theatre were his favourite occupations during his school years. After school he started studying Digital Graphics at Nackademin and he was instantly hooked by animation and VFX. For the following 10 years he worked as freelancing animator in Canada and around Europe. Some of these projects were at Goodbye Kansas Studios and nowadays he’s a member of the core animation team at the Stockholm studio.
Fredrik is especially proud of hos work with “Kung Fury” and David Attenborough’s “Conquest Of The Skies”. When he’s not working he devotes his life to board games, hiking and dancing, preferably Lindy Hop.

Linus Fredriksson
Software Engineer

Linus started studying Computer Science in Gävle, and then moved on to Linköping University where he graduated from the Advanced Computer Graphics Master´s Programme. His focus was on graphics and programming for games and VFX. After school he worked on plugins for Unreal Engine 4 at a company called MuchDifferent. In 2016 he joined the Pixel Grinder wizards of Uppsala – now one of the two studios that Goodbye Kansas runs in this city.

Anton Söderhäll
Executive Producer

Anton begun his career eleven years ago as Director and Producer of music videos and commercials. A few years later he moved on to Motion Capture. Since then he has been involved in the production of over 30 successful AAA game titles alongside various film, commercials and interactive projects. Striving to push creative and technical boundaries has kept him as the go-to guy for clients such as EA, Warner Brothers Games, Sony, Square Enix and DICE. Today he's heading our Motion Capture studio in Uppsala, located in an old church – fondly referred to as "The Temple of MoCap". Anton loves running, Thai boxing, watching a great movie or playing a game that challenges conventions regarding tech, quality and/or narrative.

Jonas Ekman
Lead Animator

When Jonas began to study at Nackademin in 2007, he not only started his digital career, but also met three persons that would become friends for life. After graduation, they worked together at Visual Art, Bläck Studios – and eventually at Goodbye Kansas, where they now are key members of the core team. Through the years Jonas has injected his unique skills for character animation, advanced Motion Capture and pre-visualisation into several full CG productions – both international commercials and large games and trailers for AAA studios, including “Warhammer: End Times – Vermintide”, “Battlefield 4”, “Star Wars Battlefront” and the "Overkill's The Walking Dead". And he was of course onboard for the production of his old classmate Andrée Wallin’s short “State Zero”.

Joakim Olsson
VFX Artist

Joakim worked as a carpenter before he decided to venture into the digital industry instead. He studied Digital Graphics at Nackademin in Stockholm and joined our team in 2014. Joakim could be described as a human Swiss Army Knife when it comes to digital wizardry. For example, he developed his very own Houdini plug-in for mass producing nazi soldiers for the VFX work of “Kung Fury”. Productions like “The Walking Dead” and “Fear The Walking Dead” have also benefitted greatly from his quick brain and technical creativity. He has also shared his time between Goodbye Kansas Studios and Goodbye Kansas Game Invest – where he and his colleague Anton Palmqvist developed the VR game "ThunderGod". See Goodbye Kansas Game Invest's homepage for more info.

Blake Sweeney
Head of Pipeline (LA)

Blake has always loved movies and video games, so he leapt at the opportunity to join ILM straight out of school as a Technical Assistant.  More than twenty years later, Blake has worked as artist, supervisor, developer, and manager through some of the largest companies in visual effects, as well as owning his own company as a dalliance for a few years in the middle.  He still thrives on finding better and more efficient ways to create beautiful imagery and experiences, and is especially excited about the evolution in real-time for traditional VFX along with VR and AR.  
Of all his many screen credits through the years, he’s especially proud of “The Lord of the Rings: Return of the King” and “Real Steel”.
When not working, Blake loves to hang with his family, read, run, play, and learn. And watch NBA basketball, especially the Gold State Warriors.

Elise Smulova

After finishing Animation Production at Ravensbourne University, Elise worked at Framestore, where she got to work on the cutest ad of all times Mog’s Christmas Calamity, followed by James Bond: Spectre and Mars. She then moved on to Milk VFX and Nvizible where she got a chance to work on her first horror film The Ritual, amongst others.
Elise started at Goodbye Kansas in early 2017 on Suburbicon and after becoming a member of the core team, was heavily involved in projects such as Victoria, Outlander and another horror, Wounds. She has created magic for A Discovery of Witches as well as teaching the office doggo Mylo a trick or two. In her spare time, Elise loves to travel the world and snowboard, and when in London you'll usually find her seeing all the theatre shows and going to as many gigs as possible.

Fredrik Löfberg

Fredrik (or "Fred" as we call him) started his directing career in 2002, working with music videos. In 2004 he directed the international hit “In The Shadows” by The Rasmus, followed by a couple of MTV Gala Awards. At Goodbye Kansas he’s heavily involved in script development, and also directs promos and cinematics for EA, Dice, BioWare, Sony Computer Entertainment, 2K Games and other clients. He has been part of many AAA titles, such as “Dragon Age: Inquisition” (Game of the Year 2014), the “Battlefield” franchise, “Mirror’s Edge”, “Conan Exiles”, “Raid: World War II”, "Overkill's The Walking Dead" and "Cyberpunk 2077". Working many years with both live action on set and full CG/virtual productions with heavy use of Motion Capture has given him a unique set of skills , and makes him the ideal game cinematic director. He is also one the regulars of the Goodbye Kansas podcast “Yellow Brick Road”.

Jimmy Johansson
Head of Rigging Department

Jimmy has always been interested in technical stuff and got hooked by digital graphics in the early 2000s. After High school and studies at Interactive Academy in Eksjö he moved to London and a life as VFX freelancer. In the following years he worked on films like “Dark Shadows”, “World War Z”, “Man of Steel”, “Godzilla”, “Lone Ranger” and “Prometheus”. He came back to Sweden to work as Supervisor on Sweden’s first stereoscopic feature film and continued as Supervisor on projects like “Just Cause 3 – Firestarter”, “The Boy” and “Underworld: Blood Wars”. He joined Goodbye Kansas in 2017.
Jimmy has always been passionate about sharing his knowledge about with fellow VFX artists, and has been lecturing at Swedish VFX schools, events and websites for many years. “Sharing is caring”, as he humbly puts it.
When he’s not working you might find him in the water, at least once a year when he participates in the classic Swedish outdoor swimming event Vansbrosimmet (“The Vansbro Swim”).

Samuel Tyskling
Motion Capture Supervisor & Line Producer

Samuel has worked with Motion Capture for over ten years, but deep down he’s a musician. After studying jazz, blues & rock at high school he went on to work with the sound department at Starbreeze and Northern Light Studios – that later on would evolve into Imagination Studios, today a part of Goodbye Kansas. During the following years, he shared his time between audio studies at SAE in Stockholm and work at Imagination Studios and other companies. Samuel is a man of many talents, and has worked not only with Motion Capture but also as a Sound Designer, Cinematographer, Editor, Director, Compositor and 3D Artist. Since 2014 he’s working full time at our Motion Capture studio in Uppsala on AAA titles like “Battlefield”, “Mirror’s Edge”, “Star Wars Battlefront”, “Mad Max” and “Assassin’s Creed”. However, creating music remains a big part of his life. Samuel has a fully equipped sound studio at home and is the proud owner of no less than eight guitars.

James Prosser
Head of Production UK, Executive Producer

James began his VFX career at The Moving Picture Company (MPC) working on “Harry Potter and the Prisoner of Azkaban”. Other MPC credits include many of the most complex VFX projects of the time, including “Kingdom of Heaven”, “10,000 BC” and “Prince Caspian: Chronicles of Narnia”. After leaving MPC, James was VFX Supervisor at ZOO where he oversaw all VFX production. He also worked together with Sir David Attenborough on the BAFTA winning “Natural History Museum Alive” and “Flying Monsters 3D”. James was awarded an Emmy for his work on “First Life”, also with Sir David Attenborough, from which he later produced an award winning large audience VR experience. Having collaborated with the Goodbye Kansas team for many years, discussions led to the launch of Goodbye Kansas UK in 2016. He’s now Head of Production of our UK studio.

Daniel Bystedt
Senior Character Artist, Head of Modeling Department

Daniel is a passionate Concept and 3D Artist, as well as an important member of the Goodbye Kansas core team. Through his sculpting skills he brings characters and creatures to life in cinematic trailers, TV series and feature films. He’s frequently also doing various tutorials for 3d World, 3D artist and He’s also been working for Pixologic as a beta tester for ZBrush. Daniel is not only a master of digital wizardry, he’s also a talented musician. He both sings and plays guitar, piano, bass and drums – even though he’s currently not active in a band.
In October 2017 he won "Film Art of the Year" at ZBrush Awards in LA for his work on the Unity demo "Adam".

Jim Parsons
VFX Supervisor

Jim´s childhood dream was to become a vampire when he grew up. Sadly vampires turned out to be a work of fiction so Jim vowed to work on films which portrayed them instead. Initially he learned his compositing skills in commercials and pop promos, working on videos for everyone from Oasis to Iron Maiden to various Spice Girls. As luck would have it acclaimed director Danny Boyle brought some short films to Clear Limited where Jim worked. This lead onto him working on the zombie-reviving epic “28 Days Later” as his fist feature film. He even appeared in it as a corpse.

This lead to a long and joyous stint at Cinesite where Jim worked on five Harry Potter movies, two talking dog films and was part of the Oscar winning team on “The Golden Compass”. After Cinesite Jim traveled to Image Engine, Vancouver to work on the hugely successful “Zero Dark Thirty” and the somewhat less successful “R.I.P.D” which he still thoroughly enjoyed doing. Returning to London Jim has since worked with “The Muppets”, members of Monty Python and Australians playing Gods of Egypt. After a double Marvel whammy of “Doctor Strange” and “Guardians of the Galaxy Volume 2” for Framestore, Jim took the position of Comp Supervisor at Goodbye Kansas London where he oversaw George Clooney´s “Suburbicon", Outlander and the new Robin Hood feature. He still hasn´t worked on any vampire movies... yet.

Shaun Comly
VFX Supervisor

Shaun started his career at a studio that was a vendor to all CG Feature Animation Studios, and some of his very first projects were on feature animations for Disney and Blue Sky. After moving to Los Angeles he worked on many archetypal film franchises such as “Pirates of the Caribbean”, “Star Trek”, “Speed Racer”, “The Mummy”, “Snow White”, “GI Joe”, “Hunger Games”, and “Transformers”. He has also been lead VFX artist on numerous Marvel films like “The Wolverine”, “Thor”, “Antman”, and “Doctor Strange”.
Shaun has also worked a lot with the gaming industry, supervising reveals and game franchises like “Halo”, “Final fantasy” and “Quake” - and has been busy overseeing VFX for major brand as campaigns such as Nike, Volkswagen, Nissan and Audi.
Through his career, Shaun has worked at many great places including Reel FX, Digital Domain, Rhythm and Hues, Method Studios and The Mill. And in 2018 he joined the Goodbye Kansas family, as VFX Supervisor at Goodbye Kansas LA.
When he’s not working, he loves to get lost in sport - especially football and baseball - but admits his sport teams has been quite terrible so it’s a bit of masochistic relationship.

Henrik Eklundh
VFX Supervisor

Being a passionate and competitive gamer, Henrik knew early on that he wanted to work with CGI and VFX. Seeing those old cinematics for classics like “Final Fantasy” sparked an interest in creating CG artwork and movies with AAA quality, and now he has been working with digital wonders since 2006. With a keen eye for technical perfection and visual flair, he started working with lookdev and lighting and not before long he stepped up as VFX Supervisor, first at Visual Art, then at Bläck and now at Goodbye Kansas - helming the team efforts involved in all our successful cinematic productions including “Warhammer: Vermintide”, “Conan Exiles”, "Cyberpunk 2077" and the awardwinning character trailers for “Overkill’s The Walking Dead”. Henrik loves to lead his teams to success and is a firm believer that passion and joy must be involved in any successful creative project.

Peter Levin
Chairman, Group CEO and co-founder Goodbye Kansas

Peter - ”one of the ancestors of Swedish Game Industry - has been active in the game industry for more than 25 years. Already in 1996, he invested in DICE, with fan favorites such as “Battlefield” and “Bad Company”. He has an impressive track record: co-founder of the Swedish Games Industry trade body, CEO of Electronic Arts Nordic, CEO of Pan Vision and Board member of numerous public and non-public game studios. In 2011 he ventured into the VFX business, and as CEO of the VFX studio Fido he continued to build his dream of a Scandinavian powerhouse for VFX, Animation, CG and Games. He co-founded Bläck Studios, acquired Imagination Studios and Pixel Grinder, and in 2017 these four studios merged into Goodbye Kansas Studios. By then he had also created two strong sister companies: Goodbye Kansas Game Invest and Infinite Entertainment – and today he is the proud leader of this uniquely versatile and vibrant company group: The Goodbye Kansas Group.

Gustav Alexandersson
3D Artist

During his studies, Gustav was offered an internship with us. Soon, we realized that he was a real talent at 3D modeling, so we asked if he wanted to join our team after graduating from Nackademin. Gustav loves the process to create in 3D, especially extensive environments. He has been involved in all of our larger projects, including “Kung Fury”, the Chinese “League of Gods” and the South Korean box office hit "Along With The Gods: The Two Worlds". Of all the shots he's worked on through the years, his favourite one is still the “cop slice shot” in “Kung Fury”, an amazingly gross and funny effect that Gustav spent weeks to perfect – a true one-man-achievement.

Richard Sällqvist
Senior Compositor

Richard, that graduated from Eksjö’s Campus i12 in 2007, has been a wizard of compositing for nearly 10 years; skills that has taken him around the world several times, working on projects like “Jurassic World” (ILM), “Dark Shadows” (MPC) and “Batman vs Superman” (Weta). He also worked on the first season of “Game of Thrones” in Dublin, at a time when no one knew what a huge hit the series would be. One of his proudest moments was when Steven Spielberg saw one of his shots from “BFG” at Weta, and started clapping his hands in joy. “He was happy as a child”, says Richard. “I’ll never forget that moment”. When Richard isn’t working, you will probably find him in a sauna. He’s a true fanatic, from time to time he even has taken a sauna every morning before work – except when he lived in Singapore, where everyday is just like a sauna.

Sigtor Kildal
Executive Producer, Head of Motion Capture

Sigtor started at Starbreeze Studios in 2003, and was part of the team that built the original “Temple of Mo-Cap” in Uppsala – a facility that would become Imagination Studios, which nowadays is a part of Goodbye Kansas Studios. In 2008 Sigtor moved to New Zealand and worked with Weta Digital on projects like “Avatar”, “Planet of the Apes”, “Tintin” and “The Hobbit”. With his vast experience of on-set Motion Capture and CG Animation, he moved back to Sweden in 2014 and co-founded Pixel Grinder – now a part of Goodbye Kansas Studios.

Anna Thenberg
VFX Coordinator

Anna started her journey in the VFX business in 2011, with studies at Campus i12 as her starting point. With 3D as her main focus, she went on to work in Denmark where she worked as an artist, but as time went, segued into production. Working for Duckling A/S and WilFilm ApS during her time in Denmark, LEGO was the client that developed her knowledge in commercial, short-format and long-format workflows.  Later on she moved to Germany to work as Jr VFX Coordinator, on projects such as “Thor: Ragnarok”, “Captain Marvel” and “Lost In Space”.
In 2018 she joined Goodbye Kansas Studios in Stockholm as a VFX Coordinator and has since worked on plenty of projects, including the multi-awarded “Overkill’s The Walking Dead” character trailers.
When she’s not at work she enjoys doing yoga, struggling with learning how to draw and cuddling with her cat whenever time is given. She claims to be a “terrible cook”, but so far no one has run away whenever she does offer to cook, so she's probably not too bad. 

Magnus Eriksson
Senior Character Artist

Magnus has been a trusted member of our family for over ten years. Magnus grew up on a farm outside Uppsala and has a keen eye for all kinds of creatures and critters, making him the ideal artist to supervise and execute the creation of any CG animal imaginable. Most of the animals in our digital zoo has been created – or at least touched by – his artistic hand.

Petra Monheim
Executive Producer

Petra finished her Economic Studies Cum Laude at Brown University in the U.S. and started her career in investment banking on Wall Street and London's city. She entered the advertising and film business in 2000 at the height of the New Economy. After working in several leading position at Springer & Jacoby advertising agency for 6 years, she opened up her own representation for Scandinavian VFX Studios in 2008. In 2012, Petra founded Goodbye Kansas Germany's studio in Hamburg and has since been Executive Producer on many of our commercial projects. Petra likes to work a lot and whenever possible to spend time with her family and friends.

Dan Englesson
Pipeline TD

Dan got hooked on VFX as a teenager, creating his own 3D characters in his coastal hometown Öregrund in Sweden. One of his pics won a prize for ”Best Idea” at Blender World Cup 2010 and from that moment on he knew what he wanted to work with.
He studied Master of Science in Media Technology and Engineering in Norrköping and loved how he could combine his creativity with his passion for the technical aspect of the craft. Dan has worked at MPC in London as software Engineer developing tools for the films "World War Z" and "The Jungle Book". Dan also worked at Pixar helping them develop and optimize their pipeline and renders for films like “The Good Dinosaur”, “Finding Dory” and “Coco” . In 2018 he decided it was time to come home, and so he joined The Goodbye Kansas team in Stockholm.
Dan is not only a technical wizard, but also one of the fastest talents at Goodbye Kansas. As a teen he was a very successful athlete and in 2010 he was ranked the 20th fastest runner 200m in Sweden.

Gustaf Holmsten
Creative Director, Head of Directors

Gustaf Holmsten started his career in 2005 as a 3D Artist/Motion Designer, before pursuing a career as Art Director, working with commercials and promotion for TV shows like “Nip/Tuck” and “The Shield”. Gustaf is a key member of the Goodbye Kansas Cinematics team, a group that – under different names – has existed for close to ten years. As Art Director for Goodbye Kansas Studios he is managing the creative process for a wide span of game related projects, with clients such as EA, Massive, Ubisoft, BioWare, Dice, Sony Computer Entertainment and Avalanche. He also supervised the entire re-branding of the Goodbye Kansas Universe in 2017.

Jonathan Forefält
Internal Communication Coordinator

The Northerner Jonathan is a man for all seasons. He’s juggling several positions at Goodbye Kansas, without ever losing track: He’s deeply involved in many of our secret development projects; he’s supervising Goodbye Kansas activities at various events and conferences, he's a mastermind of planning parties, he’s assisting our Concept Art/Director star Andrée Wallin, and was the one who suggested we should launch our very own podcast “Yellow Brick Road”.

Nils Lagergren
Marketing Director

Nils has worked with film, TV and media since 1990 as Producer, Scriptwriter, Director and Creative Consultant. After 20 years in the TV business, he joined our team in 2010, to work as VFX Producer on feature films like the UK horror comedy “Attack the Block” and “Underworld Awakening 3D”. Nils has also been Executive VFX Producer for lots of commercials, as well as our projects with the legendary naturalist Sir David Attenborough.
Since 2015, Nils is in charge of our PR & Marketing activities. He's also producing and hosting the Goodbye Kansas podcast "Yellow Brick Road".
When he’s not working, Nils shares his time between art projects and driving his vintage Citroën DS.

Julia Ferguson
Bidding Producer

Born and bred in Vancouver, Julia started her career at Mainframe Entertainment, the home of one of the first 3D CG animated TV shows, "ReBoot". She then ventured to Singapore to help establish the then new Lucasfilm Animation studio and work on "The Clone Wars". Later moving to London and back to Vancouver, her rosta of projects includes “Man of Steel”, “Game of Thrones” ,“Miss Peregrine’s Home for Peculiar Children”, “Godzilla”, “Edge of Tomorrow” and the TV series “Lucifer”.
After having worked at some of the industry's biggest studios, she gravitated towards smaller studios where she felt she could wear a few more hats and work on a greater variety of projects. In 2018 she joined the Goodbye Kansas family in Stockholm.

Pontus Garmvild
Head of VFX (SE)

Pontus started doodling Marvel characters as a kid, while dreaming of becoming a comic book artist. Later he tried to “grow up” and got a formal education in economy and law before he discovered 3D Graphics and realized that he rather wanted to work with something fun and creative. That’s ten years ago, and since then he has worked for us as 3D Artist, VFX Supervisor and Producer on large and small projects for commercials, games and films. And he has never looked back once. As Production Director at Goodbye Kansas Studios in Stockholm, he has a lot on his table. But when he’s not at work he juggles his kids, tries to find time to drink a nice Malbec with his wife and discuss the latest episode of “American Gods”.

Blake Guest
Lead Animator

With a passion for animation and the love for story telling, Blake started his career at a boutique studio, Shilo Design in sunny San Diego.  Blake, a general artist at the time, had the opportunity to work on multiple advertising campaigns and assorted character projects with a small crew with a healthy learning curve.  After four incredible years in a boutique style 'boot camp' and wanting to specialize in rigging and animation, Blake made the jump to Los Angeles as a freelance character animator.  For the next two years, he was able to travel, develop and explore his love for the craft.  But wanting to rise through the animation ranks and leave the freelance workforce, Blake joined The Mill as a staff member where he became an animation lead working on video game cinematics, movies, and commercials.  Some notable works were 'Call of Duty: Ghosts' cinematics, 'The Huntsman; Winter War', and  the Game of War commercials, which was nominated by VES for best VFX in commercial. 
Five years of an fantastic work experience at The Mill, Blake decided to broaden his career and join the Goodbye Kansas family in 2019.

Richard Vosper-Carey
3D Artist

A former Graphic Designer and CG Arts & Animation graduate, Richard began his career in visual effects as a Runner where he met some of the London team. As an early member of the team he has seen Goodbye Kansas grow and go from strength to strength. Within his first year in VFX he’s worked on a varied range of shows including “Suburbicon” and “Robin Hood”.  A huge movie and motorcycle enthusiast you will catch him riding in and out of work on his bike.

Jonas Törnqvist
Senior Concept & Character Artist

Jonas started his career in the late 90s at the game studio Korkeken/Oblivion. He has since worked as Character Artist on numerous game projects for Lionhead Studios, Avalanche Studios, MachineGames and DICE. The Film Industry has also seen a lot of Jonas. He’s been at Weta Digital, Framestore and Blur, working on productions like Peter Jackson’s “The Hobbit”, Ridley Scott’s “Prometheus”, Spielberg/Jackson’s “Tintin” and “The Avengers”. In 2014 he co-founded Pixel Grinder, and is now a member of our core team.

Jonas Skoog
Senior Character Artist

Jonas is a legend in his field, having worked with many of the largest game studios in the world. His greatest love and speciality is creating high-res characters for cinematics, and his work is frequently featured in 3D Art Magazines and blogs. But he’s also working with 3D prints and In Game projects – as well as being one of the regulars in the Goodbye Kansas podcast “Yellow Brick Road”. Jonas has contributed to many of our greatest CG Character projects. Be it Agneta in Abba or Conan the Barbarian, Jonas is the man for the job.

Lydia Kenton
Junior 3D Artist

Lydia is a recent graduate from Bournemouth University having studied Computer Visualisation and Animation. Goodbye Kansas has been Lydia’s introduction into the professional world of VFX. During this time she has thoroughly enjoyed working alongside industry professionals and learning from their collective knowledge and experience. Lydia aspires to become a 3D Generalist as computer animation has been a passion that she carried through her childhood. Lydia is excited to one day see her name in the end credits on the big screen!

Mitra Ashkan Far
Production Coordinator

Mitra has always loved video and computer games, and has very fond memories of playing Prince of Persia as a kid with her dad on his chunky huge work computer and building environments in Doom with her brother. She also dreamt about becoming a Combat Helicopter Pilot but so far that dream has only been fulfilled by playing many great games.
She studied media and communications at Uppsala University with languages, culture anthropology and war and conflicts as main subjects and joined Imagination Studios in 2010. In 2015 she joined the team at Pixel Grinder, today a vital part of Goodbye Kansas.
Mitra loves to do things for other people and of all the projects she’s been involved in she’s especially proud of the relief and restoration volunteer work she did in Japan in 2011 with All Hands Volunteers Inc, in the aftermath of the devastating Tsunami. 

Laurent Clermont

Laurent studied at the Higher Institute of Applied Arts in Paris and started out as animator, working with commercials, TV series and movies in France. Around 2009 he did a short film that caught attention at an international film festival and agency competition. Soon agency briefs started to drop in and Laurent turned to art direction, before focusing on directing. In his role as Director he works with both live action and full CG productions. At Goodbye Kansas he has directed several game trailers, including films for “Mass Effect: The Andromeda Initiative”. Laurent has been shortlisted, nominated and awarded prizes in prestigious competitions, such as Cannes Lions, D&AD and Eurobest. Recent prizes include D&AD Wood Pencil, MIXX Awards Gold and New York Festival Silver.

Martin Johansson
Head of VFX (SE)

Martin has worked in the business for almost 20 years. After studying at Jönköping School of Engineering and Örebro University, Martin worked as Art Director, Programmer and Development Manager with various Swedish companies before moving on to VFX. He moved to London and started as Lighting TD at Smoke & Mirrors. He joined Double Negative in 2011, first as Lighting TD in London, then as Supervisor and CG Sequence Lead in Singapore and finally as CG Sequence Supervisor in Vancouver. In 2017 he joined Digital Domain in Vancouver. Here he worked as Co-Head of Lighting and as CG Supervisor on the two latest Avengers films. In 2019 he joined Goodbye Kansas Studios in Stockholm.
His favourite Project is "Avengers Endgame", where he had the unique opportunity to take his team's experience working on "Avengers Infinity" back to back and make the work even better. 
Back in the day Martin used to operate a tank and do competition shooting. These days he likes to spend time with his family or by a river fishing.

Hanna Nordersnö
Senior Producer, Head of Producers

Hanna started her film business career over 14 years ago, initially as Location Manager and Production Manager on both film and TV productions. Soon she was hooked by the world of VFX. In 2008 she did her first gig with us, as Line Producer on the Dutch feature film “Eep”. Since then she has been responsible for several large projects, including “Yoko”, “Kon-Tiki” and “Känn Ingen Sorg”/”Shed No Tears”. In 2015 she worked as VFX and Post Producer at another company – and was nominated for a VFX “Guldbagge” at the Swedish Film Awards for the feature film “The Circle”. After her return to Goodbye Kansas, she has headed VFX productions like “Drakhjärta” and one of the biggest VFX-projects we've ever worked on: the South Korean box office hit "Along With The Gods: The Two Worlds". In her free time she loves being outdoors, with a special liking for winter sports. No surprise since Hanna is born and raised in the north of Sweden. Or as someone once put it: “You can take a girl out of Norrland, but you can never take Norrland out of a girl”.

Frans Åkerman
3D Artist

Frans studied at Digital Graphics at Nackademin in Stockholm before starting to freelance as 3D artist. Not before long he joined the Goodbye Kansas family and since then he has worked on projects of all sizes. He especially enjoyed working on the big AAA trailers for “Overkill’s The Walking Dead” and the gruesome grinder sequence in episode 810 of “The Walking Dead”.
When he’s not working he likes to spend time with his family, paint and spend time in the garden at his summer house. And take care of his vintage motorbike.

Christina Sidoti
Lead Animator/Supervisor

Christina studied Computer Animation at Parsons School of Design in NYC in the early 2000s, graduated at William Paterson University in 2005, and completed Animation Mentor in 2012. In 2009, she worked as Facial Animator for the Spike Jonze short film “I’m Here” and after a few years as Lead CG Artist, specializing in animation at Method Studios, she moved to Sweden in 2013. At Goodbye Kansas, she works as Lead Animator and Supervisor, and is also one of the regulars in the Goodbye Kansas podcast “Yellow Brick Road."

Charlotte Larive

After graduating from Artfx in 2011, Charlotte started in one of the most iconic VFX studio in Paris, Duran Duboi. Following the closure of the latter, she crossed the Channel to join Nvizible. After a few years and a few encounters with future Goodbye Kansas employees, her journey continued across the Atlantic where MPC, then Framestore enrolled her. Missing the old Europe, she came back to London in 2017 to join Goodbye Kansas forces. In her luggages, she brought back many stories of people with extraordinary powers, legendary heroes or unexplored territories, such as : “The Martian”, “King Arthur”, “Kingsman: The secret service” or “Miss Peregrine's home of peculiar children”. Many stories are yet to be told ! To be continued...

Linda Öhlund

Linda is a passionate film lover and started her career as editor and online artist in the early 2000s. She joined our team 12 years ago, working with online and VFX-editing. After a short sejour at another Swedish VFX studio, she returned to us in 2014 – but now as VFX Producer. And she has since helmed numerous projects, including award winning commercials for “ATG” and two seasons of “Fear The Walking Dead”. When she’s not producing zombie slashing VFX, she collects vintage teak furniture and rules the fox trot dance floors around Sweden.

James Sutton
Head of 3D

Trips to the London Design museum as a nipper and spending hours there making flip book animations undoubtedly sowed an early seed. A graduate from Bournemouth university with a BA in computer visualisation and animation led to his first gig at Framestore. During 4 years spent at Framestore as a CG Generalist his most memorable titles include "Avatar", "Where the Wild Things Are" and “The holy grail”, a Christmas Coca Cola ad. He joined Bluebolt VFX to work on a then 'unknown' TV series where a year later he would be nominated for a VES Award owing to his work on the baby dragons "Game of Thrones" season one. 
Joining Goodbye Kansas in January 2017 his eye detail and creative intuition has made him a core member of the London team. We're delighted he's earned his first CG Supervisor credit with us for his work on "Robin Hood". Spends his spare time mostly wearing neoprene or lycra!! 

Malin Tvedt
VFX Coordinator

Malin fell in love with VFX thanks to a certain Austrian bodybuilder called Arnold. When “Terminator 2” came out she instantly knew what she wanted to work with: Visual Effects! She devoted all her time to 3D studies while saving money and applying to VFX schools abroad and three years later her dream came true. After her VFX studies in US and Canada she moved to London to work at MPC as Compositing Artist on films like “Harry Potter and the Prisoner of Azkaban”, “The Medallion” and “Tomb Raider 2”.
After three great years at MPC she thought it was time for a change, said “Hasta la vista” to London and moved home to Sweden where she continued to work as Compositing artist before making a career as Still Photographer.
But the love for VFX was always there and in 2017 she returned to the world of VFX, joining Goodbye Kansas Studios as VFX Coordinator. And she still loves Arnold Schwarzenegger. It was after all him who made her choose a career in this wonderful industry.

Alex Balmer

Alex started in commercials at Prime Focus in London back in 2013 after a random stint studying Criminology and Sociology at university. Wanting to move into film and television, Alex got the chance to work on two of her favourite shows - “Doctor Who” and “Sherlock” at Milk VFX for three years. In between the “Doctor Who” series she freelanced around London working on various projects including “The Autopsy of Jane Doe” and British indie “The Girl with all the Gifts”, before finding a home with the team at Goodbye Kansas in early 2017.
When she's not comping away at work or playing with the office French Bulldog Mylo, Alex likes cycling, drinking rosé at the pubs of Soho, exploring the world, “Coronation Street”, and experimenting with various concoctions (some nice, some disastrous, mainly too spicy for normal human consumption) in the kitchen.

Karl Rydhe
Senior Compositor

Karl studied Compositing in Eksjö and after graduation he worked at Redloop in Malmö, focusing on Motion Graphics and compositing. In 2010 he worked with us for the first time, with the German family adventure ”Yoko”. He continued to work as a freelancer for several studios in Sweden before going to Australia and Rising Sun Pictures in 2015. There, he worked on projects like “Tarzan”, “Pan” and “Gods of Egypt”.
Karl is a great compositor, but also a quite good guitar player. Whenever he needs to relax, Karl sneaks away with his guitar; an analog safe haven in a digital world.

Ebba Levin
Marketing Coordinator

Ebba joined the Goodbye Kansas Front desk team in 2013, back in the days when Goodbye Kansas still consisted of several smaller studios operating under different names. A few years later she left the company, embarking on a trip to the other side of world. After eight months in Asia and Australia - and a year of studies at Linnaeus University in Kalmar - she returned to Goodbye Kansas in 2017, but this time joining our Marketing department.
Besides being great at juggling events, merchandize and party plans Ebba is also a master of movie music - pick a movie and she will know the theme song!

Tobias Dahl
Studio Manager, VP Production, LA

Tobias started out in the Games business as Animator and Animation Director and spent many years at DICE in Stockholm, where he quickly became one of their key persons in productions like “Battlefield 3” and “Mirror’s Edge”. In 2014 he moved to LA, working at Frostbite Labs – later renamed SEED – as Digital Humans Director, before he joined the Goodbye Kansas family in 2017.
Tobias is not only a master of creating digital wonders and pushing the boundaries of the digital arts, he’s also a Connoisseur of fine wine and has an impressive collection of Champagnes and Rieslings. And he loves to start his working day surfing off the Californian coast, battling the waves with Venice surfer dudes 25 years his junior.

Raoul Cacciamani
Supervising Animator, Head of Keyframe Animation

Raoul has always loved animation and art, and describes himself as true “animation geek” with a passion for both human behavior and animal’s locomotion. He studied 3D at BigRock (back then known as Darkside) in Verona (Italy) and Arts at the Vatican University. Since 2004 he has been working full time as animator all around Europe, in countries like Italy, Spain, Portugal, Germany, Ireland, UK, Finland and Sweden. He’s been Lead Animator or Animation Supervisor on numerous European feature films and enjoys to inspire, motivate and coach his teams to help them create great animation.
Besides the art of animation, Raoul’s great passion is his family, mountain biking and cooking. Being brought up in a more cultivated country than Sweden, he has very strong feelings about the Swedish invention “Kebab pizza” and thinks it should be outlawed.

David Enbom

David has always been into creating digital wonders, ever since he was a toddler and spent way too much time in front of TV games. Soon he started to create his own visual wonders, learning to code, experimenting with photography and photoshop and designing and building webpages. After Digital Graphics studies at Nackademin he went on to work on animated feature films, commercials and big scale façade projection projects – including projections for Karlsruhe Schloss, The City Museum of Stockholm and Gothenburg Museum of Art. He worked five years as teacher at Campus i12 in Eksjö and joined the Goodbye Kansas family in 2016, first as artist but soon stepping up as producer, helming large projects for Candy Crush giant and The Royal Swedish Opera in Stockholm.
In his free time David loves to build his own computers or enjoy the great outdoors of Northern Sweden. He also claims he can sing with his mouth shut, always a popular party trick!  

Oliver Askew
Senior Layout Artist

Growing up watching Star Wars Oliver felt enthralled by the Star Wars universe and wanted to create magic for the big screen. He got a job at Weta's Camera Department and from there he moved into layout and joined ILM. Soon enough he had fulfilled his childhood dream working on no less than two Star Wars films! He also worked on films like “Avatar”, “Ninja Turtles 1”, “The Great Gatsby”, “District 9” and the Bond movie “Spectre”. In 2018 he moved to Sweden and joined the Goodbye Kansas team.
When he isn’t working he loves to get busy training, especially Brazilian Jiu jitsu.

Henrik Klein
Online Artist, VFX Editor, Head of Editorial Department

Henrik – member of our core team – started working with media over ten years ago, initially focusing on classic post production. A man of many talents, Henrik studied Audio Visual Media Design in Frankfurt, Germany and juggled compositing, editing, conforming, online and post production. In 2013, he moved to Sweden. Just before joining us, he worked as VFX Supervisor on the Swedish family film “Siv sover vilse” and was nominated for best VFX “Guldbagge” at the Swedish Film Awards. Henrik loves hiking, photography and motorcycles. As all artists, he is passionate about what he does and believes in, and has been very active in both the animal rights and environmental movements. He once spent six months in the Antarctic waters, chasing whale hunters. And met his future wife in the process.

Ida Ekmyr
Office Manager

Ida, Office Manager at one of our Uppsala studios, has studied both healthcare and dietary services. In addition, she also has a formal education as a florist. In other words, she knows everything about how to make our office feel just like home. We are fortunate to be in such good hands; we really want our studios to feel like home for all our artists.

Ben White
VFX Supervisor

A childhood love of visual illusions and stop-motion animation inspired Ben to seek a career in Visual Effects. After working for Softimage Inc he moved into production in the mid 90s, moving from commercials to join the team that won the UKs first ever VFX Oscar for Ridley Scott’s “Gladiator”. Since then he has progressed from CG Generalist to VFX Supervisor while working on projects at Framestore and MPC including “Guardians of The Galaxy”, “Avatar”, “The Dark Knight”, “Man of Steel”, “Where The Wild Things Are” and several Harry Potter movies. He enjoys all types of VFX work but has a special passion for creatures and characters. Recent work includes delivering creature shots for the independent horror movie “The Ritual”, as well as work on “Fantastic Beasts and Where To Find Them” and Guy Ritchie’s “King Arthur”. Ben has won 2 VES awards and a B.I.F.A. And he likes Dim Sum a lot.

Jeanette Monero
Senior Compositor

A childhood fascination with the work of Ray Harryhausen and Saul Bass led to Jeanette's life long interest in creating reality from mostly inanimate elements. After various experiments with Super 8 cameras and plasticine, she studied digital animation and visualisation with her graduation film winning a commendation and screening on Sky TV. This led to her being commissioned for a pilot title sequence by Endemol UK and gaining work as a storyboard artist progressing to set design and as props buyer on various TV commercials and promos. Pursuing her passion for creating imagery Jeanette moved on to VFX compositing from 2007 leading to her working for several VFX facilities including DNeg, Cinesite, Framestore and on films such as the Academy award winner for Best Visual Effects "Hugo", "The Hunger Games", "Everest", "Jupiter Ascending", "Paddington" and "Assassin's Creed" amongst many others.
In her spare time Jeanette enjoys playing the guitar and tap dancing, she is also restoring a 17th century house in the Italian countryside.

Jeremy Hey
Head of Compositing UK

Having worked for the government for 13 years, Jeremy was inspired by his compositor brother, the vistas of Blade Runner and the dinosaurs of Jurassic Park, to take the leap into a career in visual effects. Starting at the Moving Picture Company, he had four years of invaluable education and learning good practice, working with some of the most talented people in the industry on projects such as “Batman Begins”, “X-Men: The Last Stand” and Danny Boyle’s “Sunshine.” Jeremy continued to gain experience on large projects such as “Iron Man 2” and “Inception” at Double Negative, before moving to more intimate surroundings at Nvizible. Fast forward a few years and Jeremy became involved from the very early days in establishing the UK division of Goodbye Kansas with the delivery of George Clooney’s “Suburbicon”. He now enjoys supporting and passing on knowledge to less experienced artists whilst continuing to learn from senior VFX supervisors. Jeremy is always on the lookout for new colleagues to talk about football and horror movies with, and bravely endures the regular ribbing by friends at work regarding his mystifying obsession with Norwegian superstars A-ha.

Hampuz Aronsson
Junior Facial Rigging Artist

After studying to Technical Artist at Bleking Technical High School, Hampuz joined the game design program at Uppsala University in Visby. He loves all parts of the digital craft, including modeling, texturizing, programming and AI - but has a special interest in fascial animation and in 2019 he joined the Facial department at Goodbye Kansas Studios.
Having grown up at a farm, Hampuz loves animals and he likes to unwind at the gym or to spend quality time in front of the stove; cooking is one of his favorite hobbies.

Rafael Morant
Head of Art Department

With his passion the arts, Raf earned a place at "Central Saint Martin’s University Of The Arts London", where he studied a Film and Fine Art Degree. Since graduating in 1997, he has gained over 20 years industry experience, refining his skill-sets in VFX art direction, concept art, digital matte painting and cg environments on numerous high profile TV and feature film projects.
In 2007 Raf and his environment team at MPC gained a VES award nomination for "outstanding created environment in a live action feature film" for Tim Burton’s "Sweeney Todd". Since then Raf and his teams have won and been nominated for BAFTA Craft, Emmy and VES awards on titles including the BBC's "Great Expectations", "Peaky Blinders" and HBO's "Game of Thrones". Other outstanding projects to his credit include: "The Chronicles of Narnia", "Prince of Persia", "Clash of the Titans", Danny Boyle’s "Sunshine", "Harry Potter", "Fortitude", Guy Ritchie's "Sherlock Holmes", "Macbeth", "The Imitation Game", "Snow White and the Huntsman", George Clooney's "Monuments Men" and "Suburbicon".
As the VFX Art Director and Environment Supervisor at Goodbye Kansas UK, Raf is involved in all of the concept and development projects and supervises our matte painting and environment work.

Magdalena Berglind
Resource Manager

Magdalena – or “Mabe” as we call her – is Polish by blood but Australian at heart. She describes herself as a bird of passage, having lived in Sydney, Warsaw, Berlin, London, Palma, and now Stockholm.
She has a background in creative arts having graduated from the National Insititute of Dramatic Arts (NIDA) and Sydney College of the Arts and started her career working with sets and costumes for theatre and film. But it wasn't long before she was smitten by the world of VFX, landing a job at Framestore London back in 2007. After an adventurous 4-year stint working in Production across various projects for commercials, music videos, film and digital she moved to Stockholm to work at at ILPVFX. Her responsibilities over the years there included producing, planning, managing, recruiting and crewing. She joined Goodbye Kansas in 2018.
A big enthusiast of contemporary dance, theatre, circus, and indie films. If she's not sitting in a dark auditorium you'll find her at a yoga studio, running, cycling or dancing otherwise wrangling her two energetic boys.

Simon Rainerson
Technical Director

With a background in mathematics and the history of ideas, Simon continued his studies at Nackademin, where he learned everything about Digital Graphics. After graduation he went to work for several VFX studios in Stockholm before joining the gang that now is the Goodbye Kansas cinematics team. Simon has worked on numerous projects, including our award winning commercial ”Sustainability” for BMW, the “Andromeda” films, as well as “Battlefield 1” for DICE. He’s an enthusiastic member of the Goodbye Kansas Board Game Club and their once-a-month epic board game battles. Rumour has it that Simon hasn’t cut his beard since 2006 …

Goran Milic
Head of Facial Animation

Goran started working as Mocap tracker in 2004 on video games, before moving to New Zealand to start working at Weta. He specialized in Facial MoCap and Animation, became Head of their Facial Motion Department and worked on numerous ground breaking VFX heavy films like “Avatar”, the “Hobbit” films, the “Planet of The Apes” films, “The BFG” and "Alita - Battle Angel". Goran joined the Goodbye Kansas family in 2018.

Nils Lerin
Technical Animator, Lead Animation and Facial Pipeline Developer

Nils started his career at Starbreeze, developing games such as “Chronicles of Riddick: Assault on Dark Athena” and “Syndicate”. Then Nils moved on to Machine Games’ “Wolfenstein: The New Order” and “Wolfenstein: Old Blood”. He was also at DICE, adding his unique talent to the production of “Mirror’s Edge Catalyst”. As Technical Animator, Nils is a master of developing tools for the ever important pipeline that helps the artists create their digital magic and perform at their best – even when production schedules are tight and the assignments seem almost impossible. In 2014, he founded Pixel Grinder together with Sigtor Kildal and Jonas Törnqvist – today an important part of the Goodbye Kansas core team.

Finn Jäger
Online artist, Systems Manager

Finn has always been a versatile nerd. While studying media engineering in Hamburg, he worked as a photographer and filmmaker, and his deep interest in film and computers also led him to the advertising world. After building up the in-house post production at It´s Us Media in Berlin, he joined the Goodbye Kansas Hamburg team in 2017. Finn likes to shoot music videos with his friends and is a big fan of fast computers and analogue cameras.

Rickard Engqvist
Director, VFX Supervisor, Senior Animator

Rickard, one of Goodbye Kansas strongest character animation artists, has been part of our core team for more than ten years. He studied at Umeå Academy of Fine Arts and The University College of Arts, Crafts and Design in Stockholm, and has a sharp eye for both design and storytelling. Rickard is also a brilliant Concept Artist and his magic pen has given birth to a number of appealing and likeable characters – key ingredients in national and international commercials. As Director he has turned numerous commercials into success stories. When he’s not in the studio you will probably find him on horseback, being a passionate horse lover and an avid equestrian.

Anneli Larsson
Senior Character Artist

Anneli has always been into art, first as tattoo artist, then as art student and then – after studies at Gscept in Skellefteå – as a texturing artist. After Skellefteå she went abroad and worked on projects like “Terminator Genisys”, “Goosebumps” and “Fantastic Beasts and Where to Find Them”. Her favourite project was “Beauty and the Beast”, partly because of the great team she worked with and partly because of the endless nights of playing "Dungeons and Dragons" together.

Fredrik Höglin
Senior Compositor

Fredrik got hooked at doing VFX at the tender age of 15, starting to explore visual effects on S-VHS and 8mm. After graduating at Capital School of Multimedia (Stockholm) and The Art Institute of Vancouver, he ventured into a career as compositor. He has worked at many large studios around the world, including ILM Vancouver, Framestore UK and Fuel Sydney. Projects include “Where the Wild Things are” and “Prometheus”. After having freelanced with us on a couple of projects – including "Attack the Block" – he joined our core team and has since been Lead Compositor on projects like “The Walking Dead” and “Fear the Walking Dead”.

Christopher Brändström
Senior Character Artist, Head of Art Department

Christopher – or ”Chris” as we call him – has worked in the Games and VFX business since the early 2000’s. After studies at PlaygroundSquad in Falun, Sweden, he’s been working at many of the most prestigious studios in the Game and VFX world, including DICE, Framestore and Industrial Light & Magic. His unique ability to create great characters and concept art has been put to use in the production of numerous feature films, including “Star Wars Episode VII: The Force Awakens", “World War Z” and “Ready Player One”. The Ewan McGregor voiced character Lumiere in “Beauty and the Beast” was created by Chris and he’s also been involved in the “Deadpool” and "Jurassic World" sequels.
When he’s not creating great art he loves to spend time in the gym, and every now and then he returns to his childhood passion of old school model building.

Jonas Forsman
Senior Animator

Jonas has been a member of our core team since 2016. However, we met Jonas already in 2005 as a freelancer, when we worked together on the Swedish vampire comedy “Frostbite”. Jonas studied economics in Linköping, but soon realized that he wanted to become an animator. After studying at schools in London, Viborg and San Francisco, Jonas has worked at many studios around the world, such as DICE (“Battlefield 1”, “Star Wars Battlefront” and “Mirror’s Edge 2”), Weta (“The Hobbit: The Desolation of Smaug” and “Dawn of Planet of the Apes”), Dr D Studios (“Happy Feet 2”) and ILM (“The Great Wall”). In addition to his passion for animation, Jonas also loves Bonsai trees and Harley Davidson bikes.

Peter Blomstrand
Senior Compositor

Peter studied at GTV Television School before joining the Visual Art gang that went on to become Bläck Studios – today a vital part of the Goodbye Kansas core team of artists. Peter is especially proud of his work on “Battlefield 3 – Man of Fire", "Warhammer: End Times", "God of War: Ascension" and "Raid: World War II". In his free time he’s working on his Spitfire airplane model. He’s been building this wood and plastic model for four years – but soon it’s ready to fly! Let’s hope it won’t end up like so many planes in the explosive game trailers he has worked on...

Patrik Lindkvist
Head of Realtime (LA)

Patrik grew up in the dark woods of Mönsterås, Sweden, and studied at the School of Future Entertainment (BTH) in Karlshamn. Since 2007 he’s been working in games, VFX, visualization and cinematics at studios around the world, on projects like “Pacific Rim” (lighting & lookdev) and the award-winning game “Tom Clancy’s The Division” (as Lead Cinematics Artist he did all cinematic lighting for the game). While working at The Mill in Los Angeles he was involved in projects ranging from car commercials to real-time tech demos for Microsoft Xbox One X and was part of the VES awarded team on a Kia commercial back in 2017. He’s also been nominated for a Webby for the real-time tech demo “Insects”.
Patrik joined Goodbye Kansas LA in 2019, devoted to pushing our expertise in real-time tech even further. Cause just like us he believes Real-time is the future of this great industry.
When he’s not at work you may find him scuba diving, brewing his own beer or admiring his very own hand built Star Wars Stormtroooper suit.

Andrée Wallin
Director, Senior Concept Artist

Andrée studied at Nackademin and at RealtimeUK, and has always loved movies and to create concept art. Andrée’s unique talent has been put to use in films like “Star Wars: The Force Awakens”, “Rogue One”, “Oblivion”, “Godzilla” and the upcoming Han Solo spinoff. While working on “Star Wars”, Andrée felt the desire to create a story of his own; seeking creative freedom to do his own take on some of his favorite subjects – such as science fiction, vampires and a post-apocalyptic world. The dream materialized in the short “State Zero”, produced together with his Goodbye Kansas friends. At present, the “State Zero” concept is developed to become an international TV series.
Andrée has also directed several AAA game trailers for Goodbye Kansas Studios, including "Mutant Year Zero: Road To Eden" and the two "Overkill's The Walking Dead" character trailers "Aidan" and "Maya".

Mikael Widegren
Concept Artist, Digital matte Painter & Art Director

Mikael graduated from the gsCEPT school of Computer Graphics in Skellefteå in 2007 and has since worked on many international feature films, including “Pacific Rim” and "Cowboys and Aliens", as well numerous Scandinavian productions including the Academy Award nominated Danish feature "A Royal Affair". Additionally, he has contributed to the TV-series “Colony”, "The Killing", as well as worldwide advertising- and video game projects. He joined our core team in 2016, and has since worked as Art Director on the cinematic trailer for Starbreeze and Lion Game Lion’s “Raid: World War II”, as well as creating stunning Concept Art and Digital Matte paintings for numerous other projects.

Thomas Oger
Senior Producer

Thomas studied animation production at Gobelins Animation School in Paris, and soon ventured into Motion Capture. In 2010 he moved to Stockholm where he worked for several commercials, short films and interactive experiences. He joined Goodbye Kansas in 2016.

Staffan Linder
VFX Supervisor, Director

Staffan, horror connoisseur and film buff, entered the VFX business in the late 1990’s. Since 2002, he has been a cherished member of our core team. In 2005 he spent a full year in Wellington, working on Peter Jackson’s “King Kong”, which gave him the opportunity to animate the creatures he loves the most: dinosaurs and other gnarly beasts.
For the the last ten years he has been working as VFX Supervisor on feature films like the Swedish hit movie ”Känn ingen sorg”, BAFTA-nominated productions with Sir David Attenborough and TV series like “Fear the Walking Dead” and “The Walking Dead”.
In 2016, Staffan received a Primetime Emmy nomination for “The Walking Dead”. In addition to his career in digital media, he is also known for his film and fantasy sculptures. Throughout the nineties he produced collectible sculptures of classic horror characters, both for his own company and other brands.

Adrina Wennström
Character Artist/Facial modeler

Adrina took her first footsteps in the digital wonderworld at Nackademin, where she studied 3D Graphics. After her studies she worked with web development and 3D content creation for ten years, before furthering her education at Futuregames which lead her to join our Uppsala team in 2017. 
Adrina is an avid Whovian (Dr Who fan) and loves games of all sorts, both digital ones and classic board games. When she’s not at work you might catch her in front of her computer at home, working on her private pet project: a Sci-Fi/Fantasy book that she hopes will conquer the world some day.

Andreas Cronström
Lead Compositor

Over ten years ago, Andreas started his compositing journey, when he studied at Campus i12 in Eksjö, Sweden. In 2007, he did his very first projects with us, and worked as freelancer on films like “Let The Right One In” and “Attack the Block”. Then he went abroad to participate in projects like “Game of Thrones”, “Avengers: Age of Ultron” and “In The Heart of the Sea”. Now he has returned to Sweden and joined the Goodbye Kansas core team. As Compositing Supervisor he has had great impact on our successful - and Emmy nominated - VFX work on “The Walking Dead”.

Annika Bohm

Annika has long experience from leading finance positions such as CFO for media company Dagens industri and games and film publisher and distributor Pan Vision. She has also worked several years as business controller in the IT consulting industry. Annika joined Goodbye Kansas in 2016.

Anders Singstedt
Talent Acquisition

Anders started his career in media as on-line artist, but soon moved on to line producer. He joined our team in the early 2004s and is now head of of Talent Acquisition department, finding all the talented artists we need for all our productions. When he’s not working he enjoys outdoor activities, and especially cycling in all forms. Anders is the proud owner of no less than 5 bikes and competes as much as possible. In 2016 he came 10th place in the Swedish nationals in mountainbike marathon.

Johan Fröjd
Motion Editing Supervisor, Head of Body Animation

Johan started working with animation, MoCap and digital magic directly after school. He has learnt his craft from working at some of the greatest studios in the world. After several Swedish studio gigs, including Avalanche (”Just Cause”), he moved to New Zealand and spent seven years with Weta. There, he worked on films like “Avatar” and “Rise of the Planet of the Apes”. In 2016 he returned to Sweden and joined the Pixel Grinder team in Uppsala – now part of Goodbye Kansas Studios. Johan loves running, board games, poker and death metal. But not necessarily in that order.

Frida Svensson
HR Director

Frida has worked with HR for over 12 years. After studies at the University of Stockholm, she worked as HR Administrator at Hi3G Access, followed by a position as HR Business Partner at Oriflame. In 2013 she left snowy Stockholm and moved to Malta, where she worked at the online gaming companies Betsson and for the last four years as the Head of HR in LeoVegas. In 2018 she decided to move back to the North and joined Goodbye Kansas as HR Director in December 2018.
Frida loves to work with people and leadership, and has a special passion for fast growing companies with a unique and inclusive company culture. In other words, her joining Goodbye Kansas was a match in heaven.
When she's not working she loves to do all kinds of outdoorsy stuff like biking and hiking in the summer time and skiing and iceskating in winter.

Daniel Norlund
Senior Compositor, VFX Supervisor, Head of Compositing

It all started with Peter Jackson’s “Bad Taste” behind-the-scenes film. Daniel watched it on VHS and got hooked on film making and visual effects. After studies at GScept in Skellefteå he joined our team as compositor in 2005. Daniel’s technical and creative skills has been put to great use in numerous projects through the years, both with our teams in Stockholm and in Vancouver – working at Image Engine (“Elysium”) and ILM (“Captain America: Civil War”, “Valerian” and “Star Wars: The Force Awakens”).
Daniel loves photography and cameras. And during the winter season he spends lots of time in the ski slopes, preferably off-piste.

Hannes Drossel
Lead Lighting TD, Supervisor, Head of Lighting Department

Hannes has loved gaming and computers graphics ever since his older brother introduced him to classics like C64, Spectrum and Amiga back in the 80s. Already in high school, together with friends Hannes created computer games and an animated short film about a love thirsty robot only capable of communicating through Arnold Schwarzenegger soundbites. After finishing Computer graphics and Art studies at the uni, he got his first position at Kaktus Film where he worked with animated music videos and motion graphics for TV - and “The Annoying Thing” (a.k.a. ”Crazy Frog”). As Lead Lighting Artist at Milford Film for several years, Hannes created commercials for international clients, including the all time high award winning commercial for Spanish Loteria Nacional. He's been enjoying the inclusive company culture within the Goodbye Kansas family since 2016, and is keen on sharing his love for workflows and pipelines helping the creative process in CG and VFX productions.
Besides being a devoted family man, Hannes enjoys relaxing in his collection of Danish Designer Furniture from the 60s.

Tom Olsson
Studio Director, Executive Producer, Head of Production; Infinite Entertainment

Film and comic book enthusiast Tom begun his career as an illustrator, and still enjoys drawing and painting whenever he finds the time. Tom is also a true games pioneer. Already in the 1990s, he founded Korkeken, one of Sweden’s first video game developers. Since then he has worked as CEO, Producer and Creative at Oblivion and Hidden Entertainment. Tom was also one of the creators of the massive multiplayer game “Starstable”. In 2010 he shifted focus towards VFX and the film industry, and worked as VFX Producer on several Swedish feature films before he joined the team that would become Bläck Studios. Tom is one of Goodbye Kansas Executive Producers and has supervised several large productions, including many of our Asian projects. Since 2015 he’s also running Infinite Entertainment, the IP and content development company of the Goodbye Kansas group.

Ariel Noorani
HR Coordinator

Ariel was born in USA and moved to Sweden at the age of six. Being a structured people person landed her an administrative position at Imagination Studios back in 2009. Not long after that, she finally decided to study HR at the University of Uppsala and has been working in the HR-field ever since she graduated. In a sense, she found her way back “home” and (re-)joined Goodbye Kansas in late 2018.
She's genuinely into just about all kinds of music (except "dansband" and "schlager") and enjoys going to concerts. She's always wished for a talent allowing her to create her own music but has settled with creating music quizzes for friends. All things considered, she's more of a geek than you might think!

Miranda Ortiz
Systems Engineer (LA)

Miranda studied Computer Information Systems at Cal Poly Pomona in LA. Originally she aimed to become a software developer but soon realized she had a passion for cyber security and went on to make this her speciality. She joined the Los Angeles Goodbye Kansas team in 2019.
She loves to travel and is currently working her way through her bucket list of celebrating holidays in their respective countries. Some of her other hobbies are playing video games and going to concerts. Being a proud owner of a Jeep, she also loves to learn everything about working with it and enjoys to take it offroading in the great Californian outdoors.

Peter Jemstedt
Rigging TD

It was computer games with full 3D environments that drew Peter into the VFX business. Early on, he realized what his role would be in the industry; the technical challenge of rigging was his passion. It took him an odd three years of study and two years of off-and-on 3D jobs, mostly as a modeler, to find such a position. In 2014, we contacted Peter for a job offer. He thought it was a modeling task – but luckily, for him and us – it was a rigging project right up his alley; production of a “Dragon Age: Inquisition” game trailer, a project with both dragons and magic. Finally, the devoted fantasy nerd Peter was at home ...

Erik Johansson
Pipeline TD, Head of Pipeline / Development

Erik has been the beating heart of our technical pipeline ever since he joined our team in 2012. With a degree in “Master of Science in Media Technology and Engineering” from the University of Linköping, he has an amazing ability to improve and evolve the pipeline, constantly pushing the borders to make us even more efficient and reliable.
He is probably Sweden’s biggest fan of the US sketch comedy series “Whitest Kids U’ Know”, having watched all five seasons three times.

Jacob Moilanen
3D Artist

When Jacob graduated from high school he knew that film was his vocation. He started to study film music at Stockholm University, and then spent three years in Trollhättan – where he eventually graduated as Film Producer. He combined studies with work on different productions such as music videos, short films and features like Ruben Östlund’s “Force Majeure”/”Turist”. By then, Jacob realized that he’d rather work with visuals than numbers, so he joined the VFX school Campus i12 in Eksjö. Like many of our core team artists, Jacob first joined us as an intern. When he finished school, we were happy to hire him right away. Jacob has a burning passion for all things spaceships, so not surprisingly his absolute favorite project so far at Goodbye Kansas is “Mass Effect: Andromeda”.

Isa Olai
Project Manager & Motion Capture Coordinator.

Isa has a Bachelor's Degree in Psychology and Environmental Studies from Antioch University, Santa Barbara, U.S.A. She also has an American certificate in Marketing and International Business. In Santa Barbara, she started and managed her own non-profit called Yogi Movement, an organization that offered donation-based yoga classes. The money raised was channeled to orphaned girls in India and their education. Back in Sweden after four years in the U.S.A. Isa worked for Swedish adventurer Ola Skinnarmo's company Expeditionsresor. Semi fun fact: Isa has studied Shamanism and has also written a book about healing plants.

Martin Borell
Senior Compositor

Martin is a man of many talents. He has studied 3D Animation, Composition, Art and Comics Drawing and did his first job with us nearly ten years ago. In 2010 he helped us create the VFX wizardry for the British Cult classic “Attack The Block”, and that project remains one of his personal favorites. When he wasn’t working for us he freelanced for other studios, for example working on Terry Gilliam’s “The Zero Theorem”, the Swedish cult classic “Dyke Hard” and projects for Swedish TV as well as numerous Super 8 projects. Today he’s a trusted key member of our permanent staff.
Martin loves everything that’s out of the ordinary, strange movies, obscure comics and experimental music. And once upon a time he was featured as Street Art Artist of the week in Sweden’s largest newspaper DN.

Jonathan Skifs

Jonathan is always up for a challenge. At high school he once signed up for performing on stage in front of the entire school, without even having tried to play the instrument he was supposed to master. Of course it all went well. And when he decided he wanted to work with Visual Effects, he was just as stubborn to make it happen. He started with homemade practical and makeup effects. But with a shoestring budget he soon turned to CG, especially Blender software that helps create and build anything without budget limitations. Then, Jonathan went on to Nackademin and realized that he wanted to focus on animation. Consequently, his next step was the U.S. online school Animation Mentor. And not before long Jonathan was a member of our core animation team.

Martin Hobbs
Managing Director UK, Executive Producer

Martin brings 25 years of filmmaking, television and VFX experience to the Goodbye Kansas team. Martin was Head of Production and Director at The Moving Picture Company (MPC) where he led the Film VFX department. Under Martin’s leadership MPC grew from a team of 20 to a 500+ strong award-winning facility with locations across London, Los Angeles, Vancouver and Bangalore. At MPC, Martin produced and oversaw over 40 major VFX films, five of which got Academy Award and BAFTA nominations for Best Visual Effects.
In 2010 Martin was brought in to help redefine Prime Focus’ global VFX business, and the launch of Prime Focus’ 200 seat London VFX facility, where Martin was Managing Director. In 2013 Martin was promoted to Senior Vice President for Prime Focus World and spent two years running the international VFX business between Los Angeles, Vancouver and London. A Film School graduate from the University of Kent, Martin has also worked at top Soho VFX facilities Mill Film, Cinesite and Blue Bolt VFX.

Harrison Ryder
Lead Office Manager

Back in the days Harrison studied to become an actor back home in New Zealand, and worked as Tour Manager for a Theatre Company for many years. But he wanted to see more of the world and in 2017 he and his husband left New Zealand to move to Sweden. We’re very happy he found his way to Goodbye Kansas, where he started as Lead Office Manager in 2018. Amongst his many responsibilities at Goodbye Kansas, Harrison is in charge of on/off boarding, making sure every new artist walking through our doors feel welcomed and is properly introduced to the Goodbye Kansas way of life.
On his spare time he loves to walk his Golden Labrador Marnie and watch movies – preferably scary ones.