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Extraordinary visual experiences

Goodbye Kansas Studios creates award-winning VFX, digital animation and performance capture for film, TV-series, games, gametrailers and commercials.

Meet some of our team members.

Ivor da Silva
Senior Lighting Artist

Ivor was born in the Netherlands and grew up in Brazil. Back in Europe again, he studied animation at the St. Joost School of Arts in the Netherlands and worked as CG Supervisor and Lighting Artist at the studio Ambassadors in Amsterdam, mostly focusing on commercials. In 2020 he moved to Stockholm and joined Goodbye Kansas Studios.
One of Ivor’s favourite hobbies is training Brazilian Jiu Jitsu and he’s been training and competing for over five years. He also loves photography and ever since he moved to Stockholm he’s been doing a lot of street photography.

Tom Waldton
Assistant Director & Motion Graphic Artist

Tom har always been into creating stuff and has gradually moved into the creative industry through various projects and explorations. In the mid 2010s he worked with large scale projection mapping and stage shows, with clients ranging from the Pope(!) and the Swedish contemporary Circus phenomena Cirkus Cirkör to local hiphop artists.
He joined Goodbye Kansas Studios in 2016 and quickly became an invaluable member of the Creative team. Through the years he has worked on projects with clients like EA, Bethesda, Ubisoft and CD Projekt Red.
When he’s not creating at work, he’s creating at home, usually doing electronic improvisations or building on his very own miniature Sci-Fi city.

Peter Jemstedt
Head of Rigging TD

It was computer games with full 3D environments that drew Peter into the VFX business. Early on, he realized what his role would be in the industry; the technical challenge of rigging was his passion. It took him an odd three years of study and two years of off-and-on 3D jobs, mostly as a modeler, to find such a position. In 2014, we contacted Peter for a job offer. He thought it was a modeling task – but luckily, for him and us – it was a rigging project right up his alley; production of a “Dragon Age: Inquisition” game trailer, a project with both dragons and magic. Finally, the devoted fantasy nerd Peter was at home ...

Andreas Cronström
Head of Shots 2D

Over ten years ago, Andreas started his compositing journey, when he studied at Campus i12 in Eksjö, Sweden. In 2007, he did his very first projects with us, and worked as freelancer on films like “Let The Right One In” and “Attack the Block”. Then he went abroad to participate in projects like “Game of Thrones”, “Avengers: Age of Ultron” and “In The Heart of the Sea”. Now he has returned to Sweden and joined the Goodbye Kansas core team. As Compositing Supervisor he has had great impact on our successful - and Emmy nominated - VFX work on “The Walking Dead”.

Souvik Mitra
Lead Layout Artist

Souvik studied VFX at MAAC (Maya Academy of Advanced Cinematics) in Kolkata, India, and has over 10 years of experience from working with VFX. He’s worked in many different disciplines in the VFX industry, like Roto, Prep MM, Layout and Lighting. When he worked as Head of camera tracking at Dneg/Prime Focus in Mumbai he supervised 150 employees in him team. Souvik has worked as Layout Sup/ MM HOD on a bunch of Marvel & DC comic movies, including ”Avenger Age of Ultron”, ”Antman”, “Antman and the Wasp”, ”Captain America: Civil War”, ”Justice Leauge” and ”Batman vs Superman”. Other movies in his impressing resume include ”First Man”, ”Dunkirk”, “Star Trek Beyond”, ”Pirates of the Caribbean: On Stranger Tides”, “Transformer: Dark of the Moon”, the upcoming James Bond film ”No time to Die” and no less than three “Fast & Furious” flicks. He joined the Goodbye Kansas family in 2020.
Working with visuals, it’s no surprise that his hobbies also evolve around images. He enjoys painting, Macro, and Wildlife Photography. And he loves hiking, especially traveling in remote areas to get a rare photographs of the landscape or wild animals.

Pontus Garmvild
VFX Supervisor

Pontus started doodling Marvel characters as a kid, while dreaming of becoming a comic book artist. Later he tried to “grow up” and got a formal education in economy and law before he discovered 3D Graphics and realized that he rather wanted to work with something fun and creative. That’s ten years ago, and since then he has worked for us as 3D Artist, VFX Supervisor and Producer on large and small projects for commercials, games and films. And he has never looked back once. As Production Director at Goodbye Kansas Studios in Stockholm, he has a lot on his table. But when he’s not at work he juggles his kids, tries to find time to drink a nice Malbec with his wife and discuss the latest episode of “American Gods”.

Ludvig Eliasson
Lead Character FX TD

Ludvig started out as a computer engineering student, but soon realized he wanted to work with digital arts instead. He studied at GScept in Skellefteå and did his second year internship at MPC where he helped with sail and clothes simulations for certain Caribbean pirates. This convinced him that a career in VFX was a perfect fit for him. After graduating he joined Fido – now a part of Goodbye Kansas – and since then he has been responsible for simulating mostly clothes and hair for countless game cinematics, as well as plenty of projects.
Ludvig loves spectacle movies and blockbusters, but his true passion is video games and game culture. He’s been watching E3 live events every year since he was a kid and loves to now finally be smack in the middle of the wonderful game cinematics industry.

Emnet Mulugeta
Director

Eritrean-born Emnet has been a part of the design and VFX community in Sweden since the early 2000s. After a short stint in Australia, he returned to Stockholm to focus on animation, compositing and on-air design. He quickly rose to the role of Creative Director leading design work on TV-rebrands and promos across Europe, gaining numerous Swedish and international awards. This success lead to recognition and work in the US, where he wrote and directed live action commercials and promos for FX, Showtime, HBO, TNT to name a few. As a jack of all trades he writes, directs, designs, animates and edits on most of his projects. Having returned to Stockholm after living in LA for the past seven years, Emnet joined the team at Goodbye Kansas as a Director. 
He’s passionate about cinematic storytelling and handles epic visuals and intense action with the same ease as complex emotions of performance. Apart from being a film buff and a multi-linguist, Emnet is passionate about capoeira, sci-fi and has an encyclopedic knowledge of 80s and 90s hiphop. 

Chris Jestico
Managing Director

Chris achieved a 1st class degree in Film Production and Music Technology then went on to work at a number of the major VFX vendors over the following 15 years in London and Singapore contributing to over 50+ productions at MPC, DNEG, Framestore, Passion Pictures & ILM. He has also worked on the client side of production, most notably alongside Steven Spielberg in managing the virtual cinematography process on-set for "Ready Player One" in 2016.
The last 4½ years Chris has been managing a Motion Capture studio at ILM and spearheading their Medusa & Anyma facial capture services. He has produced numerous Virtual Production projects ranging from VR scouting on "Star Wars: Rise of Skywalker" to Realtime LED environment shoots on films such as "The Midnight Sky" and "The Batman".
An avid bassist and Acid Jazz enthusiast Chris enjoys all things sci-fi, film noir, fantasy and anime. A keen online gamer and IPA guzzler he's always up for a badminton match or game of football and is a die hard Spurs fan.

Dean Estcourt
IT & Systems Manager

After more than 10 years in various IT roles with one of the worlds largest and most delicious food companies, Dean decided to move to the UK to work in the VFX industry. Dean started his VFX industry experience at MPC alongside some of the industry's best, where he worked in their core infrastructure team. During his time at MPC, Dean helped support both the Film and Advertising teams through projects such as "The Jungle Book" and "The Lion King".

Andrew Van der Walt
Head of Layout

Andrew studied at The Animation School in Cape Town and graduated in 2009. He immediately started working at Sunrise Studios where he helped to create fun little shorts for children called Jungle Beat as well as animations for commercials. During his time at Sunrise he also worked and lived in China for 6 months supervising some short films. After Sunrise he moved to Scotland and joined Axis Studios as Layout Supervisor/Lead, working on feature films and TV series for Channel 4 and Netflix as well as some award winning Game Trailers and Game Cinematics for Destiny, Halo, Gears Of War 5, Diablo Resurrected, Sackboy: A Big Adventure and Magic the Gathering - just to name a few.
Andrew loves problem solving and is a true team player who feels it's vital to always inspire others to bring out their passion and creativity in a harmonious way.
He loves playing board- and card games, but also physical activities like tennis, cycling, swimming and going hiking with his family. And in his spare time, he’s developing a few short films in Unreal Engine and is also creating his very own RPG Game.

Daniel Evans
VFX Producer

Daniel began his VFX career in 2008 during the Iraqi-UK independent co-production of "Son of Babylon" where he gathered a team of talented artists in Leeds to complete work on the 2010 BIFA winning feature film. Daniel continued his journey into independent feature film visual effects producing work for the 2012 "Dead End" starring Jamie Foreman and 2012 "Piggy". After working in Leeds in visual effects for 4 years, Daniel followed his passion for visual effects to London where he joined Framestore working as Line Producer on Warner Bros "Geostorm", Marvel's "Dr Strange" and "Avengers: Infinity War". In 2017 Daniel joined DNEG as a VFX Production Manager working on "Red Sparrow", "Mission Impossible Fallout" and "Fast and Furious - Hobbs and Shaw". Daniel joined the Goodbye Kansas family in the summer of 2019 as VFX Producer

Staffan Linder
Lead Animator

Staffan, horror connoisseur and film buff, entered the VFX business in the late 1990’s. Since 2002, he has been a cherished member of our core team. In 2005 he spent a full year in Wellington, working on Peter Jackson’s “King Kong”, which gave him the opportunity to animate the creatures he loves the most: dinosaurs and other gnarly beasts.
Staffan has worked as VFX Supervisor on feature films like the Swedish hit movie ”Känn ingen sorg” and BAFTA-nominated productions with Sir David Attenborough and his skills as animator has been been invaluable in productions like “Fear the Walking Dead”, “The Walking Dead” and "Carnival Row S2", just to name a few.
In 2016, Staffan received a Primetime Emmy nomination for “The Walking Dead”. In addition to his career in digital media, he is also known for his film and fantasy sculptures. Throughout the nineties he produced collectible sculptures of classic horror characters, both for his own company and other brands.

Jan Cafourek
Executive Producer

Jan grew up in the USA and Sweden, being exposed to the best of both cultures. After graduating from a Swedish high school he lived in France under the pretext of studying French, dabbled in archeology in Israel, travelled around and worked as a runner. This led to him attending a series of art schools across the globe and finally graduating from ArtCenter in Pasadena. Since then he’s worked in many capacities with design, motion graphics, animation, visual effects, directing, supervising and most recently as a producer at ILPVFX, before joining the Goodbye Kansas family in 2018.
He loves playing board games, video games, golf, running, reading, watching movies, making music, travelling and being with his family.

Matilda Olsson
Executive Producer

Film & Comics buff Matilda started her VFX career as a 3D artist, but soon moved on to project management, quickly becoming a genius of planning and coordinating projects of all sizes. She joined our team in 2014 and took charge of the “Kung Fury” project, and went on as VFX producer on projects like “The Walking Dead”, “Fear the Walking Dead”, “Star Wars Battlefront”, "League of Gods" and "Outlander”. A few years later she became Executive Producer, helming most of our VFX productions for Film/TV.
Matilda has a true passion for pop culture and movies, and on the Goodbye Kansas podcast "Yellow Brick Road" you can hear her talk about everything from zombie slashing to time travelling Kung Fu cops.

Anna Thenberg
Central Production Manager

Anna started her journey in the VFX business in 2011, with studies at Campus i12 as her starting point. With 3D as her main focus, she went on to work in Denmark where she worked as an artist, but as time went, segued into production. Working for Duckling A/S and WilFilm ApS during her time in Denmark, LEGO was the client that developed her knowledge in commercial, short-format and long-format workflows.  Later on she moved to Germany to work as Jr VFX Coordinator, on projects such as “Thor: Ragnarok”, “Captain Marvel” and “Lost In Space”.
In 2018 she joined Goodbye Kansas Studios in Stockholm as a VFX Coordinator and has since worked on plenty of projects, including the multi-awarded “Overkill’s The Walking Dead” character trailers.
When she’s not at work she enjoys doing yoga, struggling with learning how to draw and cuddling with her cat whenever time is given. She claims to be a “terrible cook”, but so far no one has run away whenever she does offer to cook, so she's probably not too bad. 

Josefine Jakobsson
Production Manager

Josefine has always loved movies and after dipping her toes into the field of 3D during her film studied at Örebro University, she decided to go to Campus i12 to study. She did her internship as a 3D Generalist at Copenhagen Visuals, but when the pandemic hit in 2020 she moved back to Sweden, to join Goodbye Kansas Studios as Production Assistant. Since then she's worked on projects as Cowboy Bebop, Contraband, PUBG Battlegrounds and Halo just to mention a few. 2022 she moved on to become one of our Coordinators, working on more of our cool projects.
When she isn't working you can usually find her cuddled up under a blanket on her sofa with a cup of tea in her hand and a cat in her lap, watching a movie or two, preferably horror or fantasy.

Jim Parsons
VFX Supervisor

Jim´s childhood dream was to become a vampire when he grew up. Sadly vampires turned out to be a work of fiction so Jim vowed to work on films which portrayed them instead. Initially he learned his compositing skills in commercials and pop promos, working on videos for everyone from Oasis to Iron Maiden to various Spice Girls. As luck would have it acclaimed director Danny Boyle brought some short films to Clear Limited where Jim worked. This lead onto him working on the zombie-reviving epic “28 Days Later” as his fist feature film. He even appeared in it as a corpse.

This lead to a long and joyous stint at Cinesite where Jim worked on five Harry Potter movies, two talking dog films and was part of the Oscar winning team on “The Golden Compass”. After Cinesite Jim traveled to Image Engine, Vancouver to work on the hugely successful “Zero Dark Thirty” and the somewhat less successful “R.I.P.D” which he still thoroughly enjoyed doing. Returning to London Jim has since worked with “The Muppets”, members of Monty Python and Australians playing Gods of Egypt. After a double Marvel whammy of “Doctor Strange” and “Guardians of the Galaxy Volume 2” for Framestore, Jim took the position of Comp Supervisor at Goodbye Kansas London where he oversaw George Clooney´s “Suburbicon", Outlander and the new Robin Hood feature. He still hasn´t worked on any vampire movies... yet.

Joakim Eriksson
CG Supervisor

A decade ago Joakim came to stay after doing his internship with us in Stockholm as an 3D artist. Through the years he worked on numerous shows, including “Attack The Block”, “Kung Fury”, “League of Gods” and plenty of commercials on which he also took the role as an On-Set Supervisor. In 2016 he spent 1,5 years in Vancouver, working at Digital Domain on films like “Spider-Man: Homecoming” and “Avengers: Infinity War” helping them with Creating Characters which was one of his dreams since his grandfather introduced him to comics. When he returned to us he spent a year as Head of VFX at Goodbye Kansas UK, being busy with large projects like “Outlander”, and in 2020 he returned to Stockholm.
Joakim’s interest in creating beautiful images and workflow upgrades can be described in one word – passion – and when he’s not working, Joakim loves to spend time in the great outdoors just as much as staying inside trapped in his arty bubble.

Mathew Curran
Facial Animator

Mathew was born in Middlesbrough (UK) but grew up in the Irish countryside of Cork before returning to Middlesbrough to study Computer Games Animation at Teesside University. Even before graduating in 2016 he started working as a facial animator at Cubic Motion in Manchester and stayed there for 2.5 years working on many big projects – of which “God of War” is the one he’s most proud of.
But after 2.5 years at Cubic Motion and over 6 years in the UK, he was ready for a change of scenery and new challenges. For some reason, he had always had an attraction to the idea of working in Sweden, so when the phone call came with the opportunity to work at Goodbye Kansas, he decided to go for it and made the move in December 2018 - just in time for the Swedish winter!
Apart from animation, Mathew is crazy about Formula 1 and try to watch at least one race live every year. But he’s also into other kinds of horse powers: he did horse riding for 10 years, competed in show jumping and has owned over 20 horses through the years!

Benjamin Brenneur
Head of Motion Edit

Benjamin’s studies led him to become an Industrial/Product Designer and he worked in that field for some years but it didn't feel right so he jumped ship and started working at a theatre instead, as light and sound technician and set decorator. After 5 years he took up his old passion for 3D, learnt animation and became a generalist specialised in 3D real time for the Aérospatiale and Airbus industries in south of France. When he discovered Motion Capture all puzzle pieces fell into place, it was a key moment in his life and the beginning of a great career.
Benjamin has worked with the best specialists and companies in France, UK, Australia and then in New Zealand at Weta Digital. He's is specialized in Motion Editing, making sure we transfer the actor performance to their 3D assets to the finest animated details regardless of the size or creature like differentiation between them, be it a human, orc, hobbit, robot, penguin, troll, giant, pig, gorilla, alien or superhero.
Through the years, Benjamin has worked on many great films, including "Happy Feet", “Avatar”, “District 9”, “The Adventures of Tintin”, Three “Planet of the Apes” films, The “Hobbit” trilogy, Two “The Hunger Games” films , “Iron Man 3”, “Man of Steel”, “The Wolverine”, “The Jungle Book”, “Lady and the Tramp”, “The BFG”, “Valerian and the City of a Thousand Planets”, “Rampage”, “Avengers: Infinity Wars”, “Avengers: Endgame”, “Alita: Battle Angel” and the upcoming “Avatar” Sequels.
He joined Goodbye Kansas Studios in 2020.

Friedl Jooste
Head of Animation

Friedl finished his studies at the aptly named 'The Animation School’ in Cape Town back in 2004 and after working for a few years in the local media industry he moved between Canada and South Africa, working on various VFX projects, fully CG animated films and short films. He became Animation Supervisor and later Head of Animation at Axis Studios in Scotland, overseeing multiple game cinematics and other shows including episodes from three seasons of ‘Love, Death & Robots’ and joined Goodbye Kansas Studios as Head of Animation in 2022.
Friedl feels fortunate to work in the VFX & Animation industry and comments “The thing I'm most proud of in my career is that I have been privileged enough to work with, and learn from, people from all over the world who had worked at so many of the companies whose work inspired me to pursue an animation career.”
We’re pretty sure his former colleagues feel the same about him, knowing what a passionate and inspiring team leader he is.

Simon Rainerson
Software Engineer

With a background in mathematics and the history of ideas, Simon continued his studies at Nackademin, where he learned everything about Digital Graphics. After graduation he went to work for several VFX studios in Stockholm before joining the gang that now is the Goodbye Kansas cinematics team. Simon has worked on numerous projects, including our award winning commercial ”Sustainability” for BMW, the “Andromeda” films, as well as “Battlefield 1” for DICE. He’s an enthusiastic member of the Goodbye Kansas Board Game Club and their once-a-month epic board game battles.

Calum Hart
Senior Producer

Calum's passion runs deep for his craft. He has spent several years working as a producer on an array of high-end cinematics, long format, cut-scenes, installations and short films. Calum has won awards for what he has done in the past.
Before Calum was a producer, he worked in live action for many years. Those years were fun, but not as fun as producing animation. Hence why Calum does what he does here at Goodbye Kansas.
Asides from producing, Calum does like other things, like films, concerts, cheese, skateboarding, socialising, swimming, a decent sandwich, reading, cooking, animals (but not to eat or wear), games, and even more other things. Although not as much as producing. He really likes doing that. This is why we like having him around.

Jacob Moilanen
3D Artist

When Jacob graduated from high school he knew that film was his vocation. He started to study film music at Stockholm University, and then spent three years in Trollhättan – where he eventually graduated as Film Producer. He combined studies with work on different productions such as music videos, short films and features like Ruben Östlund’s “Force Majeure”/”Turist”. By then, Jacob realized that he’d rather work with visuals than numbers, so he joined the VFX school Campus i12 in Eksjö. Like many of our core team artists, Jacob first joined us as an intern. When he finished school, we were happy to hire him right away. Jacob has a burning passion for all things spaceships, so not surprisingly his absolute favorite project so far at Goodbye Kansas is “Mass Effect: Andromeda”.

Jonas Törnqvist
Head of Facial Modeling

Jonas started his career in the late 90s at the game studio Korkeken/Oblivion. He has since worked as Character Artist on numerous game projects for Lionhead Studios, Avalanche Studios, MachineGames and DICE. The Film Industry has also seen a lot of Jonas. He’s been at Weta Digital, Framestore and Blur, working on productions like Peter Jackson’s “The Hobbit”, Ridley Scott’s “Prometheus”, Spielberg/Jackson’s “Tintin” and “The Avengers”. In 2014 he co-founded Pixel Grinder, and is now a member of our core team.

Zane Cihanovska
VFX Coordinator

Zane grew up in Riga, Latvia and moved with her family to London at age of 15. First she dreamt of becoming a journalist, but her love for film and moving images led to studies in Creative Media Production at Harrow College (finishing with an all-star diploma) followed by a degree in Film Production at the University of West London. Her first film production experience was as Assistant Producer on the production of the indie film ”Cain”, after which she was offered to work as Producer on another project: the slasher horror film “The Bear”. The film won the Best Film nomination in the 2020 Lonely Wolf: London International Film Festival and Best Horror of the year in 2021.
After university Zane worked on a travel show with AIAraby TV Network before discovering her passion for VFX at Striking Back Pictures. She joined Goodbye Kansas Studios in London as VFX Coordinator in 2021.
Zane loves the fast pace of the VFX world and the challenges of VFX coordination. She looks forward to growing with this dynamic industry and work on big production sets before she retires.

Anton Söderhäll
Executive Producer

Anton is a true Goodbye Kansas veteran and begun his career 15 years ago as Director and Producer of music videos and commercials. A few years later he moved on to Motion Capture. Since then he has been involved in the production of over 50 successful AAA game titles alongside various film, commercials and interactive projects. Digital Humans, Performance capture and engaging narratives has been a key focus. Striving to push creative and technical boundaries has kept him as the go-to guy for clients such as Sony, Microsoft, WB Games, EA to mention a few.

Ed Reeler
Motion Capture Operator

Inspired by the work of icons like Phil Tippett, H. R. Giger and Ray Harryhausen, Ed always knew he wanted to work in the animation industry. With a degree in Information Technology (with a focus on film & animation) and a diploma in Interactive Media Design, he ventured into the animation world and is now a member of our Motion Capture team.
Ed is also a skilled musician with a knack for guitar and electronic music production – and enjoys performing at music festivals around the world.

Paula Pope
Head of Production

Paula began her career over twenty years ago at Pinewood and Shepperton Studios, working on the set of “Lost In Space” where she spent time on the main, model and motion control units. Afterwards, she moved into VFX with the Magic Camera Company and Mill Film working on projects such as “The Avengers”, “The World is not Enough”, “Pitch Black”, “Enigma”, “Lara Croft Tomb Raider” and “Harry Potter and the Chamber of Secrets”. Five years later, Paula joined Cinesite to manage a large support department and decided production was definitely the way to go. Shortly after, she moved to The Jim Henson Creature Shop to work as a Line Producer on two animatronic and CG feature films. In 2006, Paula joined The Senate where she spent the next 12 years as part of the senior management team producing many projects ranging from TV series such as “Rome II”, “Troy Fall of a City” and “Black Mirror”, to larger features like “Kick Ass”, “Angels and Demons”, “Total Recall”, “The Martian” and “Kingsman: The Golden Circle”. After leaving there, she joined Escape Studios to develop a producing course, before moving to Goodbye Kansas where she is enjoying being part of the team in London. 

David Grice
Motion Capture Lead

Working in the games industry was, for many years, but a dream for Yorkshire lad David and felt beyond his reach. In 2010, this changed, when he obtained a first class honours in Graphic Design: Animation which encompassed various styles of art & design, including: stop-motion, motion-graphics and 2D & 3D animation. That same year, his final major project was nominated for Best Animation Debut at the International Animation Film Festival (IAFF) in Sofia, Bulgaria. The nomination helped him obtain an internship as a Face Animator at Imagination Studios in Uppsala, the MoCap studio that later would merge into Goodbye Kansas Studios. Motion Capture opened David's mind to new creative aspirations, and he’s been with us ever since working on projects like: Mad Max, Battlefield 3 & 1, Wolfenstein, Blood and Truth, and many, many more.

Magnus Eriksson
Senior Character Artist

Magnus has been a trusted member of our family for over ten years. Magnus grew up on a farm outside Uppsala and has a keen eye for all kinds of creatures and critters, making him the ideal artist to supervise and execute the creation of any CG animal imaginable. Most of the animals in our digital zoo has been created – or at least touched by – his artistic hand.

David Enbom
Department Manager

David has always been into creating digital wonders, ever since he was a toddler and spent way too much time in front of TV games. Soon he started to create his own visual wonders, learning to code, experimenting with photography and photoshop and designing and building webpages. After Digital Graphics studies at Nackademin he went on to work on animated feature films, commercials and big scale façade projection projects – including projections for Karlsruhe Schloss, The City Museum of Stockholm and Gothenburg Museum of Art. He worked five years as teacher at Campus i12 in Eksjö and joined the Goodbye Kansas family in 2016, first as artist but soon stepping up as producer, helming large projects for Candy Crush giant King.com and The Royal Swedish Opera in Stockholm.
In his free time David loves to build his own computers or enjoy the great outdoors of Northern Sweden. He also claims he can sing with his mouth shut, always a popular party trick!  

Linus Fredriksson
Software Engineer

Linus started studying Computer Science in Gävle, and then moved on to Linköping University where he graduated from the Advanced Computer Graphics Master´s Programme. His focus was on graphics and programming for games and VFX. After school he worked on plugins for Unreal Engine 4 at a company called MuchDifferent. In 2016 he joined the Pixel Grinder wizards of Uppsala – now a vital part of Goodbye Kansas.

Irena Šmitáková
Lead Environment Artist

Born and bred in the Czech Republic, Irena studied Visual Effects and Motion Graphics at the University of South Wales in Cardiff and in 2015 she embraced the world of VFX. She’s worked at MPC, Framestore, Milk VFX and Scanline VFX on many great projects and is especially proud of having worked on ‘The Lion King’, ‘Rebecca’ and ‘Star Wars: Andor’.
In 2018 she started her own project ‘Alpha Brush’ where she mentored matte painting students and in 2019 she was one of 10 nominees for the Kitbash 3D contest, happily sharing her passion for the craft in interviews and podcasts.
When she isn’t working, she loves outdoors activities like hiking, BT biking and traveling in general. She’s also somewhat of a science nerd and has a keen interest for art, design, photography and cinematography.

André Sartori Valck
Modeling and Lookdev artist

André started his career in VFX with studies at Campusi12 in Eksjö, Sweden. Back then he had barely any knowledge of 3D but he quickly got hooked and VFX became a true passion of his. He made his internship at Goodbye Kansas Studios and felt immediately right at home, so he joined the company directly after doing his exams.
Of the Goodbye Kansas projects he’s worked on so far, “Cyberpunk 2077”, “Suicide Squad” and “Assassin’s Creed Valhalla” are his favorites.
When he isn’t working you’ll usually find him watching movies, but he’s also a keen traveler. André loves to travel to all corners of the world and has already been on all continents – including Antarctica.

Joe Arnold
Head of Matchmove

Joe Arnold began his VFX career after receiving a first class honours degree in Digital Arts and Technology from theThe University of Plymouth. He quickly progressed to working in 3D and specialising in Matchmove. Over the years his unique skill set has never been out of demand, his film work has taken him to Australia, London and the U.S. He currently has credits on over 35 movies. As well as matchmove he enjoys thinking about production workflows and finding better ways to get stuff done with Python scripting. Outside of work Joe enjoys getting outdoors far away from the screen. Surfing, Kayaking, Yoga and Bouldering are some of his favourite pursuits.

Max Öberg
FX Artist

Max Öberg studied "Expression in convergent media" at the University and made his internship at Visual Art in Stockholm. His first projects there were a bunch of commercials and the trailer for the game “Mad Max”. When the cinematics team at Visual Art moved on to newly founded Bläck Studios in 2015, he joined them. In 2017 Bläck Studios merged with the sister companies to form Goodbye Kansas Studios, and Max is still a trusted member of the game cinematics team. His favourite project so far has been the “Cyberpunk 2077” E3 trailer, the short film “State Zero” and the character trailers for “Overkill’s The Walking Dead”.
When he isn’t working, you just might find him on the ski slope on a snowboard. If he’s not at home watching movies – another of his passions.

Tim Hermes
Technical Artist, Real-Time

Tim started his first company in 1999 and has since then dedicated most of his work to creative media in fields such as games, film, TV, advertisements, web, illustration, motion graphics and branding. He claims to have at long last found the perfect formula to his corporate wellbeing by working in real-time with games and film. Besides tweaking shaders, creating tools and blowing things up in real-time, Tim loves to hang out with friends. Preferably in company of a board game from his ever growing collection - which according to reliable eye witnesses threatens to take over his apartment any day now.

Daniel Axelsson
Head of Build

Daniel always knew he wanted to pursue a future that was equal parts creative, rewarding and challenging. A love of movies, writing and modelmaking eventually opened his eyes to the world of filmmaking.After receiving his bachelor degree in computer graphics at Luleå University Daniel started his career in Visual Effects in Stockholm working for creative animation studios including Milford Film & Animation and Visual Art. There he focused on building experience of the visual effects pipeline and developed his technical and artistic ability in character modeling, texturing and grooming.In 2013 he made the move to London to fulfill his dream of working on feature films, spending 4 years at DNEG London on the modeling team where he contributed to productions such as Ridley Scott's Exodus and The Bond movie Spectre. In 2017, in search of new experiences and opportunities, he relocated to Vancouver as a lead artist on the build team at DNEG's new North American branch.During his career in feature film VFX he has honed his craft in creature modeling and facial blendshape setups through contributing to numerous award winning films including, Marvel’s Ant-Man and the Wasp, Godzilla, Pacific Rim: Uprising and recent blockbuster Dune. After several years in Canada, Daniel returned to his home country of Sweden to take on the Head of Modeling role at Goodbye Kansas.

Felipe Borges
VFX Supervisor

When Felipe was 9 years old ”Jurassic Park” was released in theaters. After experiencing such visually impactful movie magic he knew he just had to work with VFX and filmmaking. Growing up in Brazil, filmmaking was not an easy career path but at the age of 17 he got his first job in media – at a local TV ads production house – whilst finishing high school and attending college at night. It was at that production house where he first came in contact with professional 3D software. It was love at first sight and the following years he kept educating himself, studying photography, visual art and filmmaking.
In 2012 he started his international career, moving to Vancouver and later Montreal to work on studios like MPC, Method, ZOIC and DNEG. In June 2021 he moved to Stockholm and joined Goodbye Kansas Studios as VFX Supervisor.
Felipe loves troubleshooting, mentoring and working on complex projects with large teams. Through the past 15+ years in the CG industry and involved on 1000+ vfx shots, he’s worked on films like Marvel’s “Ant-Man and the Wasp”, “Pacific Rim: Uprising” and the latest Bond film “No Time To Die” as well as series like “Apple's Foundation”, “Game of Thrones” and George Clooney’s VFX Emmy nominated “Catch 22”.
He still watches “Jurassic Park” at least once a year. That film has – for obvious reasons – a very special place in his heart and clearly also in a generation of vfx artists and filmmakers.

Sini Lindberg
Senior Producer

Our Finnish power producer Sini describes herself as a pioneer – or a dinosaur – depending on who’s asking. She’s been in the industry for over 20 years and has worked on several animated feature films and over 300 episodes of animated TV-series in different roles including animator, Lighting TD and Producer. Doing her first 15 years in the animation industry in Finland, she went on to work at Trixter in Munich as Animation Producer in 2016 before finding a great home at Goodbye Kansas Studios in Stockholm in 2020.
Sini is the proud mother of two tiny chihuahuas and besides producing animation or consuming fantasy movies and books, her great passion in life is sewing – including both designing and making her own clothes.

Peter Blomstrand
Senior Compositor

Peter studied at GTV Television School before joining the Visual Art gang that went on to become Bläck Studios – today a vital part of the Goodbye Kansas core team of artists. Peter is especially proud of his work on “Battlefield 3 – Man of Fire", "Warhammer: End Times", "God of War: Ascension" and "Raid: World War II". In his free time he’s working on his Spitfire airplane model. He’s been building this wood and plastic model for four years – but soon it’s ready to fly! Let’s hope it won’t end up like so many planes in the explosive game trailers he has worked on...

Johan Vikström
Lead Lighter

Johan has been drawing and painting ever since he was a small kid up in Luleå in Northern Sweden. In the late 90s he ventured into 3D Graphics, studied at Gcept in Skellefteå and joined the VFX studio Swiss in 2004 as 3D Generalist focusing on commercials. He stayed with Swiss for the next 17 years, except for a stint in London with MPC as compositing artist on the last Harry Potter film. He joined Goodbye Kansas in 2021.
On his freetime he loves to indulge in gaming, car racing, free climbing or weight lifting. His latest passion is Digital Humans, reading and learning everything about how to create them.

Mikael Widegren
Art Director

Mikael graduated from the gsCEPT school of Computer Graphics in Skellefteå in 2007 and has since worked on many international feature films, including “Pacific Rim” and "Cowboys and Aliens", as well numerous Scandinavian productions including the Academy Award nominated Danish feature "A Royal Affair". Additionally, he has contributed to the TV-series “Colony”, "The Killing", as well as worldwide advertising- and video game projects. He joined our core team in 2016, and has since worked as Art Director on the cinematic trailer for Starbreeze and Lion Game Lion’s “Raid: World War II”, as well as creating stunning Concept Art and Digital Matte paintings for numerous other projects.

Daniel Norlund
Senior Compositor, Head of Compositing

It all started with Peter Jackson’s “Bad Taste” behind-the-scenes film. Daniel watched it on VHS and got hooked on film making and visual effects. After studies at GScept in Skellefteå he joined our team as compositor in 2005. Daniel’s technical and creative skills has been put to great use in numerous projects through the years, both with our teams in Stockholm and in Vancouver – working at Image Engine (“Elysium”) and ILM (“Captain America: Civil War”, “Valerian” and “Star Wars: The Force Awakens”).
Daniel loves photography and cameras. And during the winter season he spends lots of time in the ski slopes, preferably off-piste.

La-Râ Hinckeldeyn
Senior Producer

La-Râ began her film career in Production Design before moving into VFX and has worked at many great studios around the world.
She joined us from The Mill NYC’s Experiential team where she worked to launch AR + VR platforms, integrating game engine workflows into VFX, and building immersive experiences. At Weta Digital in New Zealand, she worked on films like "War of The Planet of The Apes”, “The BFG”, the “Hobbit" films, and was Production Manager at High Wire Films in Melbourne.
In 2020 she moved to Stockholm and joined Goodbye Kansas as Senior Producer. La-Râ describes herself as “forever curious and passionate about innovation in art and technology, and cannot wait to see what is next”.

Karl Rydhe
Compositing TD

Karl studied Compositing in Eksjö and after graduation he worked at Redloop in Malmö, focusing on Motion Graphics and compositing. In 2010 he worked with us for the first time, with the German family adventure ”Yoko”. He continued to work as a freelancer for several studios in Sweden before going to Australia and Rising Sun Pictures in 2015. There, he worked on projects like “Tarzan”, “Pan” and “Gods of Egypt”.
Karl is a great compositor, but also a quite good guitar player. Whenever he needs to relax, Karl sneaks away with his guitar; an analog safe haven in a digital world.

Fabian Zackrisson
LookDev Artist

Fabian grew up on the West coast of Sweden and fell in love with VFX at an early age, watching “Lord of the Rings”, “Harry Potter” and “Transformers” films on repeat. He studied games and visual effects at Luleå Technical University in Skellefteå and made his internship at Goodbye Kansas Studios. It was a perfect match, and immediately after graduation he joined Goodbye Kansas in Stockholm to work with environments and asset build.
His first big project was the award-winning cinematic trailer for Ubisoft’s “Skull & Bones”, where he was part of a small pirate ship crew that built all the different kinds of ships you see in the trailer. Since then, he has worked on many projects, but “Skull & Bones” still holds a special place in his heart, for obvious reasons.
Even though he gets to work on a wide variety of fun 3D projects at work, he likes to continue playing around with 3D after office hours, on his own projects where he can focus on learning new things and being creative. Other hobbies include playing video games, snowboarding, cooking and watching fantasy/scifi adventure movies. He never gets tired watching his favorite films!

Olov Samuelsson
Lead Compositor

Olov grew up on a farm in rural Sweden, but wanted to experience more of the world and moved to California to study Animation and Visual Effects. After graduating with a degree in Animation at De Anza College in Cupertino, and a degree in VFX at Academy of Art University in San Francisco, he ended up working for Rhythm & Hues in LA until it was time to return to Europe.
He spent 6 years at Double Negative in London, where he worked on shows such as ”Scott Pilgrim”, ”Harry Potter 7”, ”The Dark Knight Rises”, ”Fast and Furious 6” and many more. After deciding it was time for something new, he moved to Vancouver where he worked for companies such as Sony, MPC and ILM on shows such as ”Suicide Squad”, ”The Mummy”, ”Star Wars: Solo”, and ”Bumblebee”.
After a total of 17 years living abroad, he felt it was time to return home to Sweden, and after a short stint at ILP he ended up here at Goodbye Kansas Studios.
In his free time, he tries to juggle between numerous hobbies, such as photography, retro gaming, cars/motorbikes and playing/watching ice hockey.

Denys Holovyanko
Senior Compositing Artist

Denys was born in Ukraine and moved to Sweden as a teenager. Denys is a passionate film buff and has loved movies and storytelling in all its forms for as long as he can remember. He studied Digital Visualization at Jönköping University, which landed him an internship at Bläck Studios, a company that later would merge with three other studios to become Goodbye Kansas Studios.
His first project was the TV-series "The Walking Dead", which was a great learning experience thanks to the amazing team of artists working on it. Since then, he’s worked on numerous projects, including feature films like "Hellboy" and "The 355", TV-series like "The Irregulars", Game cinematics like "The Outer Worlds 2" and multiple commercials. He’s also a regular guest at the Goodbye Kansas podcast “Yellow Brick Road”.
When he’s not working he enjoys playing games, traveling, reading, taking photos and ”just learning new things."

Fredrik Löfberg
Director

Fredrik (or "Fred" as we call him) started his directing career in 2002, working with music videos. In 2004 he directed the international hit “In The Shadows” by The Rasmus, followed by a couple of MTV Gala Awards.
For the past six years at Goodbye Kansas he’s evolved together with our VFX artists creating some of our biggest game cinematics such as the "Cyberpunk 2077" franchise. He’s heavily involved in script development working closely with our clients, focused on strong compelling characters and dynamic narratives. Fred thinks of his work to be more in line with creating short films or a clip from a feature film, as his goal is to focus on the layers of the characters through emotions and complex narratives.
CD Projekt Red, Rocksteady, Guerrilla Games, Dice, BioWare, Sony Computer Entertainment, 2K Games are amongst his roster of clients. He has been part of many AAA titles, such as “Dragon Age: Inquisition” (Game of the Year 2014), the “Battlefield” franchise, “Mirror’s Edge”, “Conan Exiles”, “Raid: World War II”, "Overkill's The Walking Dead”, “Suicide Squad: Kill The Justice League” and "Cyberpunk 2077". Working many years with both live action on set and full CG/virtual productions with heavy use of Motion Capture has given him a unique set of skills , and makes him the ideal game cinematic director. He is also one of the regulars of the Goodbye Kansas podcast “Yellow Brick Road”.

Erika Johansson
Head of Lookdev

Erika studied Digital Graphics at Nackademin in Stockholm, and started out at Goodbye Kansas as an intern. We instantly realized her huge talent, and after her graduation she joined our core team of digital artists. Erika has been involved in many of our most successful projects, and has a special talent for lookdev and lighting. On her free time, she enjoys painting and travelling.

Frans Åkerman
3D Artist

Frans studied at Digital Graphics at Nackademin in Stockholm before starting to freelance as 3D artist. Not before long he joined the Goodbye Kansas family and since then he has worked on projects of all sizes. He especially enjoyed working on the big AAA trailers for “Overkill’s The Walking Dead” and the gruesome grinder sequence in episode 810 of “The Walking Dead”.
When he’s not working he likes to spend time with his family, paint and spend time in the garden at his summer house. And take care of his vintage motorbike.

Gianni Aliotti
VFX Supervisor

Gianni has been in the Animation, VFX and Games industry for 22 years. He studied Computer Arts and Illustration at the Academy of Art University in San Francisco before joining PDI/Dreamworks in 2000 and through the years he has worked at many great studios – both in the game and film industry.
A large portion of Gianni's career has been spent in animation at companies such as Lucasfilm Animation, DreamWorks Animation, and PDI/Dreamworks, on projects like “Star Wars: Tales of the Jedi”, ”Puss in Boots”, ”How to Train Your Dragon”, ”Monsters vs Aliens”, “Madagascar2”, ”Megamind”, “Shrek the Third”, ”Over the Hedge” and ”Bee Movie”, to name a few.
In VFX, working for ILM with J.J. Abrams on "Star Trek" was also a real highlight for Gianni and other memorable projects include ”Sky Captain and the World of Tomorrow”, Spielberg's ”A.I ”, and S5 of “Game of Thrones”.
Some games he worked on include “Call of Duty: Advanced Warfare” (Sledgehammer Games) and ”Battlefield: Hardline” (EA-Visceral Games).
Before joining Goodbye Kansas Studios, Gianni supervised multiple Emmy winning series’ within the Star Wars franchise including ”Star Wars : The Bad Batch” and S7 of “The Clone Wars”.
Gianni can often be seen toting his Fuji cameras for “Photo Fridays.” He also claims to know a thing or two about the culinary arts and mixology.

Erik Johansson
Head of Technology

Erik has been the beating heart of our technical pipeline ever since he joined our team in 2012. With a degree in “Master of Science in Media Technology and Engineering” from the University of Linköping, he has an amazing ability to improve and evolve the pipeline, constantly pushing the borders to make us even more efficient and reliable.
He is probably Sweden’s biggest fan of the US sketch comedy series “Whitest Kids U’ Know”, having watched all five seasons three times.

Axel Gärkman
Shoot Production Manager

Axel has long had a strong passion for film. Born in Finland, he went on to study filmmaking at London South Bank University in London and later worked freelance in film and TV as Coordinator and Assistant Director. During that time he also wrote and directed several shorts and music videos, many of which screened at film festivals around the world. In 2020, Axel moved to Stockholm to join Goodbye Kansas Studios.

Sakarias Johansson
Senior Software Engineer

Sakarias grew up in the deep dark forests of Småland and started programming during his early teenage years, making mods for games and did his first freelance gigs. He studied computer science at Blekinge institute of technology in 2009 and worked at Troax as a software engineer during 2012.
In 2014 he joined the Frostbite team in Stockholm as software engineer and after six years at Frostbite he joined Pipeline team at Goodbye Kansas, also as software engineer.
His favorite movie is “Aliens” and over the years he’s been credited in over 20 different triple A game titles. On his freetime he enjoys cooking, fishing and playing games.

Fredrik Höglin
Senior Compositor

Fredrik got hooked at doing VFX at the tender age of 15, starting to explore visual effects on S-VHS and 8mm. After graduating at Capital School of Multimedia (Stockholm) and The Art Institute of Vancouver, he ventured into a career as compositor. He has worked at many large studios around the world, including ILM Vancouver, Framestore UK and Fuel Sydney. Projects include “Where the Wild Things are” and “Prometheus”. After having freelanced with us on a couple of projects – including "Attack the Block" – he joined our core team and has since been Lead Compositor on projects like “The Walking Dead” and “Fear the Walking Dead”.

Goran Milic
Head of Facial Animation

Goran started working as Mocap tracker in 2004 on video games, before moving to New Zealand to start working at Weta. He specialized in Facial MoCap and Animation, became Head of their Facial Motion Department and worked on numerous ground breaking VFX heavy films like “Avatar”, the “Hobbit” films, the “Planet of The Apes” films, “The BFG” and "Alita - Battle Angel". Goran joined the Goodbye Kansas family in 2018.

Andrea Sorset
Head of Operations

Andrea started out as Production- and Project Manager in the Events industry. In 2007 she dived into the VFX industry, first as Production Coordinator on the animated feature film “The Tale of Desperaux” at Framestore in London and then as Assistant Production Manager on “Gnomeo & Julie” at Starz Animation in Toronto. In 2010 she joined ILM/Lucas Film in Singapore to work on projects like ”Strange Magc”, “Lone Survivor" and “Transformers 4”.
Shanghai became her new base in 2014, working as Production Supervisor on “Kung Fu Panda 3” at Oriental DreamWorks and in 2016 she moved to Vancouver to work as Line Producer at Double Negative on “Fast & The Furious”. She soon stepped up as Department Production Manager and in 2018 she moved back to Sweden to join Important Looking Pirates. A few months later she joined the Goodbye Kansas family.

Samuel Tyskling
Head of Motion Capture

Samuel has worked with Motion Capture for over ten years, but deep down he’s a musician. After studying jazz, blues & rock at high school he went on to work with the sound department at Starbreeze and Northern Light Studios – that later on would evolve into Imagination Studios, today a part of Goodbye Kansas. During the following years, he shared his time between audio studies at SAE in Stockholm and work at Imagination Studios and other companies. Samuel is a man of many talents, and has worked not only with Motion Capture but also as a Sound Designer, Cinematographer, Editor, Director, Compositor and 3D Artist. Since 2014 he’s working full time at our Motion Capture studio in Uppsala on AAA titles like “Battlefield”, “Mirror’s Edge”, “Star Wars Battlefront”, “Mad Max” and “Assassin’s Creed”. However, creating music remains a big part of his life. Samuel has a fully equipped sound studio at home and is the proud owner of no less than eight guitars.

Alexis Andersson
Head of Shots 3D

Alexis has always been into art. He started out as a graffiti artist but soon realized he wanted to marry that passion with the technical possibilities of digital graphics and VFX. Whilst living in Portugal, he started studying Graphic Design and soon developed a passion for working with 3D.  After a shorter stint at Swiss and ILP VFX in Stockholm, he joined the Goodbye Kansas family in 2016.

Jonas Skoog
Lead Character Artist

Jonas is a legend in his field, having worked with many of the largest game studios in the world. His greatest love and speciality is creating high-res characters for cinematics, and his work is frequently featured in 3D Art Magazines and blogs. But he’s also working with 3D prints and In Game projects – as well as being one of the regulars in the Goodbye Kansas podcast “Yellow Brick Road”. Jonas has contributed to many of our greatest CG Character projects, including "Cyberpunk 2077" and the "Overkill's The Walking Dead" trailers. Be it Agneta in Abba or Conan the Barbarian, Jonas is the man for the job.

Filip Orrby
FX Artist, Head of FX

Filip’s first claim to fame came about in 2002, when he and a friend designed aim_map, one of the biggest and most well known “Counter Strike” custom maps. Filip went on to study Computer Science at Gävle University. After graduation he worked at several VFX studios, including A Film, Swiss and Filmic Art – as well as Fido, now part of Goodbye Kansas, where he worked on the UK indie hit “Attack the Block”. At Ghost in Denmark he worked on “Cowboys and Aliens” and at Dneg in the UK he worked on “The Sorcerer’s Apprentice”. As a member of the Goodbye Kansas core team, he puts his talent to work in projects like the Chinese blockbuster “League of Gods”, the NBC TV series “Midnight Texas” and the successful TV series "Outlander". In January 2018 he was nominated for a VES Award for his work on "Outlander".

Tomas Näslund
Senior Compositor

Tomas Näslund has been a member of our team for over 15 years, being heavily involved in VFX productions for feature films and TV-series. His life-long love for puppets led to a one-year session as VFX supervisor and puppeteer at the production of the Swedish feature film “Upp i det blå”. A gig for which he was nominated for a VFX Guldbagge at the Swedish Film Awards in 2017.
After returning to Goodbye Kansas he has worked on projects like “The Walking Dead”, "Carnival Row" and the Palme d’Or winner “The Square”, while continuing to develop his very own puppet projects.
Tomas is a keen RPG player and also creates amazing miniature landscapes where epic battles are fought during Goodbye Kansas Boardgame nights.

James Sutton
CG Supervisor

Trips to the London Design museum as a nipper and spending hours there making flip book animations undoubtedly sowed an early seed. A graduate from Bournemouth university with a BA in computer visualisation and animation led to his first gig at Framestore. During 4 years spent at Framestore as a CG Generalist his most memorable titles include "Avatar", "Where the Wild Things Are" and “The holy grail”, a Christmas Coca Cola ad. He joined Bluebolt VFX to work on a then 'unknown' TV series where a year later he would be nominated for a VES Award owing to his work on the baby dragons "Game of Thrones" season one. 
Joining Goodbye Kansas in January 2017 his eye detail and creative intuition has made him a core member of the London team. We're delighted he's earned his first CG Supervisor credit with us for his work on "Robin Hood". Spends his spare time mostly wearing neoprene or lycra!! 

Rasmus Haapaoja
Software Engineer

Rasmus was born in a small town outside the Swedish version of Westeros: Västerås. He studied Media Technology and Engineering at Linköping University (Master of Science degree) and worked for 3.5 years at MPC in London, working on their inhouse fur and feather tools. He’s especially proud of his work with the live action remake of ”The Lion King” and ”The One and Only Ivan”, where he worked on the fur and feathers for many of the characters. A passionate team player, he loves to share his fur and feather expertise, and in 2019 he held a presentation at Siggraph about MPC's feather system. In 2020 he joined the Goodbye Kansas family.
Before his career in digital arts, Rasmus played ice hockey for 13 years and he still enjoys various sports when he’s not working, especially off-piste skiing.

Gustaf Holmsten
Creative Director - Cinematics

With two creative parents, one art teacher and one artist, Gustaf felt he had no other choice than to follow in their creative footsteps.
Starting from illustrating dungeons and dragons characters and painting abstract pieces in art school, Gustaf eventually found 3D and animation when he studied design at the University of Gothenburg. This became the start of a career doing 3D and motion design for commercials and tv-show like “Nip/Tuck” and “The Shield”.
The first game related project Gustaf Directed was the intro sequence for Battlefield 3. This led into more and more cinematics where he moved on to art directing and designing some of the first marketing trailer pieces together with the team that eventually became Goodbye Kansas. Today, Gustaf is a key member of Goodbye Kansas as Creative Director and has managed the creative process for a wide span of projects including some of our most successful trailers, with clients such as CD Project Red, Microsoft, EA, Massive, Ubisoft, BioWare, Dice, Sony Computer Entertainment and Avalanche.

Anneli Larsson
Facial Modeler

Anneli has always been into art, first as tattoo artist, then as art student and then – after studies at Gscept in Skellefteå – as a texturing artist. After Skellefteå she went abroad and worked on projects like “Terminator Genisys”, “Goosebumps” and “Fantastic Beasts and Where to Find Them”. Her favourite project was “Beauty and the Beast”, partly because of the great team she worked with and partly because of the endless nights of playing "Dungeons and Dragons" together.

Jörgen Lilja
Executive Producer

Jörgen started out in the entertainment business over 15 years ago, working with live shoots, commercials and music videos. As Producer at Visual Art he supervised numerous projects of all sizes, constantly building his network of creatives and agencies, getting more and more hooked by the wonders of the digital world. In 2014 he and his team formed Bläck Studios – today a vital part of the Goodbye Kansas operations. Over the years, Jörgen has helmed plenty of large projects, including commercial projects like the multi-awarded web campaign “Nike – Your Year. Directed by Nike+” - in close collaboration with AKQA - and many AAA game trailers and cinematics, including all of the multi awarded character trailers for "Overkill's The Walking Dead" and the hugely successful "Cyberpunk 2077" trailers.

Dave Connely
Head of Scanning

Dave studied at Game Design at Huddersfield University and did his Masters in Game Development at Abertay Dundee in Scotland. After his studies he started to work as freelancing Character artist before he was approached by Plowman Caven, a company working with Lidar, Cyber scanning and Prop scanning specialising in on-set capture. He was soon working with onset capture for films like “The Great Wall”, ”Dr Strange”, ”Alien Covenant”, ”Fast and Furious 8” and VFX Oscar winner “Blade Runner 2049”.
He continued to Dneg, where he revamped their inhouse pipe for scan data ingestion, before being offered to start and set up a lidar department for Clear Angle Studios. This turned into the largest dedicated VFX Scanning department for Lidar in Europe and the list of projects he worked on includes productions like “Black Panther”, ”Ready Player One”, ”Game of Thrones”, “Avengers: Infinity Wars”, “Avengers Endgame” and the VFX Oscar winners “First Man” and “1917”. He also worked on “Fantastic Beasts: Crimes of Grindelwald” and on the new upcoming Fantastic Beast film, before joining Goodbye Kansas in 2020.
His favourite scanning project was the acclaimed drama series “Chernobyl”. They didn’t get to scan the real Chernobyl but they did scan its sister site and that was a once-in-a-lifetime experience.
When he isn’t working, he’s quite handy with a spanner and likes to tinker with race cars and build custom electronics packages for them.

Axel Flovin
3D Artist

Axel has studied film production at Dalarna Högskola and Digital Visualisation at Campus i12 in Eksjö. He has always loved film making and freestyle skiing, and ironically it was an accident in the ski slope that lead him to pursue a career within visual effects. One day a ski somersault went all wrong, resulting in a fractured backbone and a very long recovery process. Axel spent most of that time in front of his computer, learning everything about 3D and Visual Effects. After graduating from Campus i12 he worked at ILP before joining the Goodbye Kansas team in Stockholm in 2018.
Today he is fully recovered from his accident. His back is all good again, and his talent for creating great visual effects is better than ever.

Martin Widö
Senior FX Artist

At first, 3D was just a hobby for Martin. But soon he realized he wanted to make a career out of his hobby and after studying Digital Graphics at Nackademin in Stockholm he joined Milford in 2008, working as coordinator, project manager and 3D Artist. In 2017 he joined Goodbye Kansas where he was immediately thrown into projects like the South Korean hit film “Along With The Gods – The Two Worlds” and TV-series like “The Walking Dead” and “Outlander”.
Martin loves the family like feeling at Goodbye Kansas and the wide range of projects we work on. One of his favorite projects these last years was the explosive final season of “See”, filled with great FX.

Gabriel Björk Stiernström
Lead Concept Artist

Born and bred in Gothenburg, Gabriel studied 2D Graphics in the Game Development programme at the University of Skövde where he also graduated with a bachelor's degree in art. Before he joined Goodbye Kansas in 2021, he worked at Digic Pictures in Budapest as a Senior Concept Artist.
Gabriel has worked as a freelancer on many great projects through the years and is especially proud of a book cover he created for Isaac Asimov's Foundations Series.
When he doesn’t work, he enjoys traveling, to see new places and meet new cultures. He always brings his camera, constantly collecting future visual references. He loves to explore and to get lost for hours doing it, both home and abroad.

Christina Sidoti
Lead Animator

Christina has supervised animation on The Walking Dead, A Series of Unfortunate Events, Dancing on Ice, Outlander, the Battlefield 1 Reveal Trailer, and the Horizon Zero Dawn E3 Trailer. Some projects that you may be familiar with where she has animated creatures and characters are Pan, I'm Here by Spike Jonze, Let Me In, Carnival Row, Jack Ryan, The Irregulars, See, Alan Wake II, and Horizon Forbidden West. In addition to keyframe animation, she has on set experience and actively works with motion capture. She uses the virtual camera and her love for cinematography for layout, previsualization and planning shoots. Christina studied Computer Animation at Parsons School of Design in NYC, graduated from William Paterson University in 2005, and completed Animation Mentor in 2012.

Martin Borell
Senior Compositor

Martin is a man of many talents. He has studied 3D Animation, Composition, Art and Comics Drawing and did his first job with us nearly ten years ago. In 2010 he helped us create the VFX wizardry for the British Cult classic “Attack The Block”, and that project remains one of his personal favorites. When he wasn’t working for us he freelanced for other studios, for example working on Terry Gilliam’s “The Zero Theorem”, the Swedish cult classic “Dyke Hard” and projects for Swedish TV as well as numerous Super 8 projects. Today he’s a trusted key member of our permanent staff.
Martin loves everything that’s out of the ordinary, strange movies, obscure comics and experimental music. And once upon a time he was featured as Street Art Artist of the week in Sweden’s largest newspaper DN.

Henrik Melsom
Realtime Technical Artist

Henrik comes from the Great North of Sweden: Norrland. He studied at Luleå University and after his graduation he started working at Tarvalley as Technical Artist. In 2021 he joined the Goodbye Kansas Realtime team in Stockholm.
When he’s not working he loves to play – and create - computer games, and admits he has an especially soft spot for Doom 1 & 2 and Rust.

Henrik Eklundh
VFX Supervisor

Being a passionate and competitive gamer, Henrik knew early on that he wanted to work with CGI and VFX. Seeing those old cinematics for classics like “Final Fantasy” sparked an interest in creating CG artwork and movies with AAA quality, and now he has been working with digital wonders since 2006. With a keen eye for technical perfection and visual flair, he started working with lookdev and lighting and not before long he stepped up as VFX Supervisor, first at Visual Art, then at Bläck and now at Goodbye Kansas - helming the team efforts involved in all our successful cinematic productions including “Assassin's Creed Valhalla”, “Redfall”, "Cyberpunk 2077" and the award-winning character trailers for “Overkill’s The Walking Dead”. Henrik loves to lead his teams to success and is a firm believer that passion and joy must be involved in any successful creative project.

Kristian Zarins
VFX Supervisor

Kristian studied at Nackademin in Stockholm and joined the VFX company Milford after graduating in 2002. He continued to study design at night school at Berghs School of Communication and after five years he joined the company Thelma & Louise where he worked with Motion Graphics and 3D for channel IDs, commercials and vignettes.
But Kristian wanted to see the world and moved to Shanghai where he worked for two years before returning to Stockholm and a job at Bläck Studios – one of the studios that merged to become Goodbye Kansas.
His first project was the multi-awarded commercials project “Nike: your year, directed by Nike+”. He went on to work at “Kung Fury”, “League of Gods” and “Biomutant”, but his proudest moments (so far) was to be Light Lead on the “Overkill’s The Walking Dead” trailers “Grant” and “Heather”, as well as “Mutant Year Zero” and “Cyberpunk 2077”. He loves to use lighting to create a mood and style while bringing the characters and environments to life, and the success of these trailers is a true testament to his great skills as Lighting artist.
When he’s not working, he loves to spend time with his family. He’s also a great fan of trekking and spending time in the great outdoors. The favorite adventure so far was when he hiked the Annapurna Circuit in Nepal, with peaks 5400 meters above sea level - and thus higher up than the famous Mount Everest basecamp.