Game of Thrones: War For Westeros
It was an honour to work with Playside Studios and produce a cinematic trailer to introduce Game of Thrones: War for Westeros. We are thrilled to have supported bringing to life the exciting possibilities of what could have been for The Night King and Jon Snow.
Game of Thrones: War For Westeros is a classic real-time strategy game set in the world of Westeros, and due for release in 2026.



Credits
Director: Fredrik Löfberg
VFX Supervisor: Henrik Eklundh
CG Supervisor: Willy Kratochwill
Art Director: Gustaf Holmsten
Animation Director: Jonas Ekman
Executive Producer: Anton Söderhäll
Producer: Thomas Oger
Production Manager & Coordinator: Edit Toma
Lead Character Artist: Jonas Skoog
Character Modeling: Alex Stratulat
Character Modeling & Look Development Artists: Brett Sinclair, Willy Kratochwill, Daniel Bystedt
Character Assets Modeler & Look Development Artist: Anton Störling
Additional Character Modeling & Look Development: MONK Studio, NYVFX (GBK Asia) Studio
Lead Facial Modeler: Jonas Törnqvist
Facial Modeler: Charlotte Van Hulle
Lead Environment Artist: Gustav Alexandersson
Environment Assets Modeler & Look Development Artist: Anton Störling
Groom Artists: Erika Johansson, Daniel Bystedt
Lead Rigging: Peter Jemstedt
Rigging Artist: Ivan Cuellar
Lead Character FX: Ludvig Eliasson
Character FX Artists: Navve Khosravi, Charlie Filmberg, Anton Störling
Lead Facial Rigging: John Augustsson
Facial Rigger: Balazs Banyai
Previs Artist: Peter Blomstrand
Lead Layout Artist: Marion Laurin
Layout Artists: Eve Ramnet, Andrew van der Walt
Creative Layout Artist: Emilis Baltrusaitis
Facial Animation Supervisor: Goran Milic
Facial Animator: Matthew Curran
Lead Animator: Staffan Linder
Animators: Dani Calleja, Benjamin Brenneur, Jonas Ekman
FX Lead Artist: Max Oberg
FX Artist: Mate Toth
Crowd FX Lead Artist: Filip Orrby
Lead Concept Artist: Gustaf Holmsten
DMP Lead Artist: Emilis Baltrusaitis
Senior Concept Artist: Gabriel Björk Stiernström
Concept Artist: Emilis Baltrusaitis
Storyboard Artist: Johannes Othen
Lead Lighting and Rendering Artist: Guillaume Ritt
Lighting and Rendering: Mateo Bernard, Pawel Szklarski, Scott Yorke
Lead Compositing Artist: Daniel Norlund
Compositing Artists: Denys Holovyanko, Martin Borell, Tomas Näslund, Fredrik Höglin, Andreas Cronström
Compositing QC Artist: Peter Blomstrand
Editing & Grading: Mattias Silva Carrasco
Head of Pipeline and Development: Erik Johansson
Software Engineers: Paul Barton, Albert Cervin, Simon Rainersson, Sakarias Johansson, Linus Fredriksson, Rasmus Haapaoja
Pipeline TD: Joakim Johansson, Karl Rydhe, Erik Pettersson, Herman Fredlund
IT and Systems Manager: Dean Estcourt
IT Team Manager: Tiffany Johansson
IT and Systems Engineer: Nick Hall
System Administrator: Armin Cero
System Administrator: Emil Ferdinandsson
System Administrators: Jonatan Larsson, Jonna Lehtonen, Jonne Ahner, Nicky Sumsion
GBK Frontdesk: Kara Ingram
Goodbye Kansas Capture Division
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Shoot Production Manager: Axel Gärkman
Shoot Coordinators: Kim Seefried, Isabella Nilsson
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Props & Staging: David Sagesen
Facial Capture Operator: Eva Lindgren
Motion Capture Data Artist: Nils Aulin
Motion Capture Animator: Emmet Mörk
Camera Operator: Tim Man
Production Assistance (GBK Frontdesk team): Kara Ingram
Stunt Coordinator: Nicklas Hansson
Performance Actors: Nicklas Hansson, Robert Follin, Matt Pasquet
Sound Design & Foley: RedPipe Studio
Client: Playside Studios
Game Director: Ryan McMahon
Creative Director: Sam McCully
Production: Chris O'Neill
Music: Nathan Barnes
Senior Product Marketing Manager: Kieran Caetano