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Game of Thrones: War For Westeros

It was an honour to work with Playside Studios and produce a cinematic trailer to introduce Game of Thrones: War for Westeros. We are thrilled to have supported bringing to life the exciting possibilities of what could have been for The Night King and Jon Snow.

Game of Thrones: War For Westeros is a classic real-time strategy game set in the world of Westeros, and due for release in 2026.

Credits

Director: Fredrik Löfberg
VFX Supervisor: Henrik Eklundh
CG Supervisor: Willy Kratochwill
Art Director: Gustaf Holmsten
Animation Director: Jonas Ekman
Executive Producer: Anton Söderhäll
Producer: Thomas Oger
Production Manager & Coordinator: Edit Toma

Lead Character Artist: Jonas Skoog
Character Modeling: Alex Stratulat
Character Modeling & Look Development Artists: Brett Sinclair, Willy Kratochwill, Daniel Bystedt
Character Assets Modeler & Look Development Artist: Anton Störling
Additional Character Modeling & Look Development: MONK Studio, NYVFX (GBK Asia) Studio

Lead Facial Modeler: Jonas Törnqvist
Facial Modeler: Charlotte Van Hulle

Lead Environment Artist: Gustav Alexandersson
Environment Assets Modeler & Look Development Artist: Anton Störling

Groom Artists: Erika Johansson, Daniel Bystedt

Lead Rigging: Peter Jemstedt
Rigging Artist: Ivan Cuellar
Lead Character FX: Ludvig Eliasson
Character FX Artists: Navve Khosravi, Charlie Filmberg, Anton Störling

Lead Facial Rigging: John Augustsson
Facial Rigger: Balazs Banyai

Previs Artist: Peter Blomstrand
Lead Layout Artist: Marion Laurin
Layout Artists: Eve Ramnet, Andrew van der Walt
Creative Layout Artist: Emilis Baltrusaitis

Facial Animation Supervisor: Goran Milic
Facial Animator: Matthew Curran
Lead Animator: Staffan Linder
Animators: Dani Calleja, Benjamin Brenneur, Jonas Ekman

FX Lead Artist: Max Oberg
FX Artist: Mate Toth

Crowd FX Lead Artist: Filip Orrby

Lead Concept Artist: Gustaf Holmsten
DMP Lead Artist: Emilis Baltrusaitis
Senior Concept Artist: Gabriel Björk Stiernström
Concept Artist: Emilis Baltrusaitis
Storyboard Artist: Johannes Othen

Lead Lighting and Rendering Artist: Guillaume Ritt
Lighting and Rendering: Mateo Bernard, Pawel Szklarski, Scott Yorke

Lead Compositing Artist: Daniel Norlund
Compositing Artists: Denys Holovyanko, Martin Borell, Tomas Näslund, Fredrik Höglin, Andreas Cronström
Compositing QC Artist: Peter Blomstrand

Editing & Grading: Mattias Silva Carrasco

Head of Pipeline and Development: Erik Johansson
Software Engineers: Paul Barton, Albert Cervin, Simon Rainersson, Sakarias Johansson, Linus Fredriksson, Rasmus Haapaoja
Pipeline TD: Joakim Johansson, Karl Rydhe, Erik Pettersson, Herman Fredlund

IT and Systems Manager: Dean Estcourt
IT Team Manager: Tiffany Johansson
IT and Systems Engineer: Nick Hall
System Administrator: Armin Cero
System Administrator: Emil Ferdinandsson
System Administrators: Jonatan Larsson, Jonna Lehtonen, Jonne Ahner, Nicky Sumsion

GBK Frontdesk: Kara Ingram

Goodbye Kansas Capture Division
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Shoot Production Manager: Axel Gärkman
Shoot Coordinators: Kim Seefried, Isabella Nilsson
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Props & Staging: David Sagesen
Facial Capture Operator: Eva Lindgren
Motion Capture Data Artist: Nils Aulin
Motion Capture Animator: Emmet Mörk
Camera Operator: Tim Man
Production Assistance (GBK Frontdesk team): Kara Ingram

Stunt Coordinator: Nicklas Hansson
Performance Actors: Nicklas Hansson, Robert Follin, Matt Pasquet

Sound Design & Foley: RedPipe Studio

Client: Playside Studios
Game Director: Ryan McMahon
Creative Director: Sam McCully
Production: Chris O'Neill
Music: Nathan Barnes
Senior Product Marketing Manager: Kieran Caetano

We don’t make dreams come true.

We make them real. And if you like what you’ve seen us do for others, imagine what we could do for you. Because what we’ve done is only the starting point. We are constantly reinventing our expertise and using it in previously unknown ways, blurring the edges between what’s real and what’s possible. All you have to do is watch, because we’re not just aiming for the rainbow – we want to go beyond. Contact us