Yellow Brick Road #61

Let’s talk real time production! In episode 61 of Yellow Brick Road, Realtime Artists Tim Hermes and Henrik Melsom discuss Unreal Engine 5, how game engines are changing the VFX industry and how Unreal Engine and its peers are used in the Goodbye Kansas Studios production pipeline. Also: what’s the difference between working on the development of a game and the production of a game cinematic? And how was Unreal Engine 5 used in Goodbye Kansas game trailer for “F1 Manager 2022”?

Listen on Soundcloud – or wherever you may find your podcasts.
See the F1 Manager trailer here.

Published 2 years ago