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PUBG Battlegrounds

PUBG: Battlegrounds is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of Krafton.
We were happy to produce this action packed cinematic trailer for the game.

See how we did it in this Cinematic Breakdown look behind the scenes.

Credits

Client: Krafton
Head of Creative: Josh Seokjin Shin:
Creative Project Manager: Leah Kim
Sr. Art Director: James Hall

Goodbye Kansas:
Directors: Emnet Mulugeta, Will Adams
Art Director: Till Valentin Holder, Eric Thunfors
VFX Supervisor: Felipe Borges
CG Supervisor: Joakim Eriksson
Executive Producer: Anton Söderhäll
Producer: Thomas Oger
Line Producer: Lena-Carolin Lohfink
Coordinator: Anna Thenberg
Production Assistant: Josefine Jakobsson

Animation Director: Jonathon Tyler
Character Lead: Jonas Skoog
Character Modeling: André Sartori Valck, Sandra Isaksson, Brett Sinclair, Claudio Turniati, Madina Chionidi, Hristian Ivanov
Facial Lead: Jonas Törnqvist
Facial Modelling: Anneli Larsson, Hedda Peterson
Character Look Development and Groom: André Sartori Valck, Axel Flovin, Andreas Leijon, Erika Johansson, Quentin Chaillet, Isaac Olander, Madina Chionidi
Environment Lead: Tony Alamo
Environment Modeling: Frans Åkerman, Lukas McBride, Andreas Leijon, Josef Bergström
Environment Look Development: Frans Åkerman, Lukas McBride, Andreas Leijon, Josef Bergström
Props Modeling: Marek Rybacki, Fabian Zackrisson, Josef Bergström, Mario Baldi, Isaac Olander
Props Lookdev: Fabian Zackrisson, Josef Bergström, Mario Baldi, Isaac Olander, Fabian Schaper
Lighting Lead: Sean Kalamgi
Lighting: Chris Debski, Johan Vikström, Erika Johansson, Alexis Andersson
Rigging Lead: Stephanie Holder
Rigging artist: Gabija Smalinskaite
Facial Rigging Lead: Nils Lerin
Facial Rigging: Mattias Nyberg
Character FX Lead: David Vincze
Character FX Artist: Viktor Lanner, Charlie Filmberg, Navjin Khosravi
Layout Lead: Marijne Klaassen
Layout: Svetoslav Petkov
Keyframe Animation Lead: Jonathan Skifs
Animaton Keyframe: Jono Candlish-Wilson, Marijne Klaassen, Jonas Ekman, Jonas Forsman
Body Animation Lead: Benjamin Brenneur
Body Animation: Thomas Obrecht, Emiliano Nanfaro, Guilherme Martins
Facial Animation Lead: Goran Milic
Facial Animation: Antonija Milic, Tamara Bogdanovic, Gorana Kovacevic, Dylan O'rourke
FX Lead: Martin Widö
FX TD: Martin Törnestedt
Character Design: Angelina Stroganova, Bo Zonneveld
Concept Art: Philipp Scherer
Storyboard: Thierry Rivière
Matte Painting Lead: Mikael Widegren
Matte Painting: Carl Edlund
Compositing Lead: Calle Granström
Compositing: Peter Blomstrand, Daniel Norlund, Hannah Myllyoja, Denys Holovyanko, Max Wester
Supporting Artists: Carl Forsell, Hristian Ivanov

VFX Editor: Caio Simbula, Jimmy Zhu, Conor Byrne, Mathias Löfquist

Head of Pipeline: Erik Johansson
Pipeline: Dane Bettis, Albert Cervin, Stephen Hada, Sakarias Johansson, Linus Fredriksson, Karin Reidarman, Nils Lerin, Joakim Johansson, Dan Englesson
System Administrators: Thomas Eriksson, Tiffany Johansson, Gabi Gharib, Armin Cero, Emil Ferdinandsson, Hampus Robertsson, Johan Agurén, Kaja Michalak
Grading: Martin Steinberg

Goodbye Kansas Studios Capture Division:
Executive Producer: Anton Söderhäll
Producer: Thomas Oger
Director: Emnet Mulugeta, Will Adams
Production Coordinator: Franziska Ewigleben
Director of Photography: Simon Olsson
Head of Motion Capture: Samuel Tyskling
Motion Capture Lead: David Grice
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Motion Capture Generalist: Charlie Stern
Facial Motion Capture Operator: Eva Lindgren, Stuart MacBean
Motion Capture Data Artist: Nils Aulin, Jan Germala
Stage Coordinator: David Sagesen
Performance Capture Actor: Elva Trill, Lara Golay, Christian Svensson, Lukas Larsson, Johan Lindqvist, Maria Rådman, Norma Jansson, Jan Lindqvist
Weapon Handling Trainer: Johan Lindqvist
Audio Engineer: Simon Brynte

FACE - Solve & Tracking: Dylan O'Rourke

Music composed by Adam Wallin

Sound Design: Redpipe

VFX Breakdown editor: Tom Waldton

We don’t make dreams come true.

We make them real. And if you like what you’ve seen us do for others, imagine what we could do for you. Because what we’ve done is only the starting point. We are constantly reinventing our expertise and using it in previously unknown ways, blurring the edges between what’s real and what’s possible. All you have to do is watch, because we’re not just aiming for the rainbow – we want to go beyond. Contact us