Overkill’s The Walking Dead: Aidan

In 2018, Starbreeze will launch their brand new game ”Overkill’s The Walking Dead”. This is the first Character trailer, presenting one of the main characters in the game: Aidan.

The film is directed by Andrée Wallin and our teams in Uppsala and Stockholm worked closely with Starbreeze to create it – from script to finished film – and utilized every tool in the tool box to push the boundaries both technically and artistically, including State of the art 3D Scanning for the creation of the characters, full Performance Capture combined with meticulous Key Animation and lots of FX.

God is in the details, they say, and this production is a perfect example of how important details are –  ironically since this film depicts a world that all gods have abandoned. From the smallest rain drop to the world weary look of the lonely survivor Aidan, all details must come together to bring the post-apocalyptic world of ”The Walking Dead” to life in full CG splendor.

We hope you will enjoy this film as much as we enjoyed creating it.

More character trailers will be released throughout 2018, so keep your eyes and ears open!

If you dare…

See how we created this film in the Behind-The-Scenes film below!

Aidan - Behind the scenes


Goodbye Kansas Cinematic Team

Director: Andrée Wallin
Assistant Director: Can Unal
Art Director: Gustaf Holmsten
Creative Consultant: Fredrik Löfberg
VFX Supervisor: Henrik Eklundh
Animation Supervisor: Jonas Ekman
Executive Producer: Jörgen Lilja
Producer: Thomas Oger

Lead Character artists: Daniel Bystedt, Jonas Skoog, Henrik Eklundh
Character Modeling: Mario Baldi, Sandra Isaksson, Adam Sacco
Lead Facial Modeler: Jonas Skoog, Daniel Bystedt, Jonas Törnqvist
Facial Modeler : Anneli Larsson
Lead Environment Artist: Gustav Alexandersson
Assets Modelers: David Birgersson, David Karlstrand, Frans Åkerman, Jacob Moilanen, Jesper Bardhamre, Joel Sundberg, Magnus Andersson, Sandra Isaksson, Philip Sandström

Lead Lighting and Look Development Artist: Johan Gabrielsson
Character Look Development: Henrik Eklundh, Jonas Skoog, Daniel Bystedt
Look Development Artists: David Birgersson, David Karlstrand, Frans Åkerman, Jacob Moilanen, Jesper Bardhamre, Joel Sundberg, Magnus Andersson, Sandra Isaksson, Sean Kalamgi
Lighting and Rendering: Kristian Zarins, Manuel Riedl, Jesper Bardhamre

Rigging and Cloth TD: Jimmy Johansson, Ludvig Eliasson, Peter Jemstedt
Facial Rigging : Nils Lerin

Lead Animator: Jonas Forsman
Animators: Jonas Ekman, Christina Sidoti, Helene Åsen
Motion Editor: Mattias Lindkvist

Lead FX: Max Öberg

Lead MattePainter and Concept Artist: Mikael Widegren
Matte Painter: Mikael Eriksson
Concept Artist: Teo Mathlein
Storyboard Artist: Giuseppe Cristiano

Lead Compositing: Calle Granström
Compositing Artist: Mattias Sandelius, Peter Blomstrand
Editor: Peter Blomstrand
Grader : Martin Steinberg

Pipeline: Erik Johansson, Emil Ferdinandsson

Sound design: Redpipe
Sound designer: Joakim Kristensen

Goodbye Kansas Studios Capture Division
Head of Mocap Studio: Anton Söderhall
Motion capture Specialists: Samuel Tyskling, David Grice, Nils Aulin, Marko Marinkovic
HMC Operator : Sigtor Kildal
Scan Operator : Roger Sundberg

Performance Actors:
Aidan: Gershwyn Eustache
Gershwyn's agent: Tiffany Grayson for Arg Talent
Angry Man: Thomas Oger
Walker: Nicklas Hansson
Walker: Seth Ericson

Client: Starbreeze
Producer: Hampus Gross
Writer: Thomas Conroy
Executive Producer: Saul Gascon
Art director: Joakim Ericson

We don’t make dreams come true.

We make them real. And if you like what you’ve seen us do for others, imagine what we could do for you. Because what we’ve done is only the starting point. We are constantly reinventing our expertise and using it in previously unknown ways, blurring the edges between what’s real and what’s possible. All you have to do is watch, because we’re not just aiming for the rainbow – we want to go beyond. Contact us