MENU

Dune: Awakening

We were very happy to team up with renowned visionary artist/author/director Simon Stålenhag and our friends at Funcom to create this teaser trailer for Funcom’s upcoming game “Dune: Awakening”, based on the Legendary Pictures’ feature film adaptation and the classic sci-fi books by Frank Herbert.

“The collaboration with Goodbye Kansas Studios and Funcom to create this trailer was an incredible opportunity for me to explore a tiny sliver of the legendary Dune universe. I really enjoy working with Goodbye Kansas Studios since they immediately understand what I’m looking for even though my ideas might seem strange at times. Every part of this project was a delight for me – from concepts, mocap to compositing, and to work on something as deep and rich as the Dune universe was nothing short of an honor and privilege,” comments Simon Stålenhag.

See how we created the trailer.

Credits

Client: Funcom, Erling Ellingsen
Funcom Video Producers: Lars T. Moen, Marin Yvon-Maze, Joel Bylos

Director: Simon Stålenhag
VFX Supervisor: Kristian Zarins
CG Supervisor: Hannes Drossel
Executive Producer: Tom Olsson
Producer: Hanna Nordersnö
Line Producer: Lena-Carolin Lohfink
Production Assistant: Emma Lindqvist

Animation Director: Raoul Cacciamani
Lead Character Modelling: Sandra Isaksson
Character Modeling and Facial Modelling: Sandra Isaksson
Character Look Development and Groom: Erika Johansson
Lead Environment: Gustav Alexandersson, Carl Forsell
Environment Modeling: Gustav Alexandersson, Andreas Leijon, Carl Forsell
Environment Look Development Artists: Erika Johansson, Gustav Alexandersson, Andreas Leijon, Carl Forsell
Asset Modeling: Andre Valck, Andrew Browne
Asset Lookdev: Evelina Kornebrant, Erika Johansson
Creature Modeling: Andrew Browne, Daniel Axelsson, Marlon Nuñez
Creature Lookdev: Andrew Browne, Andreas Leijon, Marlon Nuñez
Creature Groom: Andrew Browne
Lighting Lead: Kristian Zarins, Hannes Drossel
Lighting Artists: Erika Johansson, Kristian Zarins, Hannes Drossel
Lead Rigging: Peter Jemstedt
Rigging TD: Peter Jemsted, Stephanie Holder, Gabija Smalinskaite
Character FX: Ludvig Eliasson, David Vincze, Viktor Lanner
Facial Rigger: Nils Lerin
Layout Lead: Oliver Askew
Layout and Previz Artists: Oliver Askew, Marijne Klaassen, Philip Berg
Keyframe Lead: Jonathan Skifs
Animaton Keyframe: Raoul Cacciamani, Jonathan Skifs
Body Animator: Dusan Vlatkovic
Facial Animator: Dylan O'Rourke
FX Lead: Victor Wagner
FX Artists: Victor Wagner, Martin Widö
Concept Artists: Mikael Eriksson, Pedro Villar, Simon Stålenhag
Matte Painter: Mikael Eriksson, Carl Forsell
Storyboard Artist: Simon Stålenhag
Lead Compositing: Calle Granström
Compositing Artists: Calle Granström, Denys Holovyanko

VFX Editor: Henrik Klein, Jimmy Zhu, Finn Jäger
Head of Pipeline: Erik Johansson
Grading: Jimmy Zhu
produced with the amazing support of: The Goodbye Kansas IT and Pipeline Department
Sound Designer: Redpipe: Anton Ahlberg
Funcom Audio Lead: Arild Iversen
VO: Vincent Rodriguez

Goodbye Kansas Studios Capture Division:
Executive Producer: Anton Söderhäll
Producer: Hanna Nordersnö
Director: Simon Stålenhag
Assisting Director: Emnet Mulugeta
First Assistant Director: Isa Olai
Production Assistant: Franziska Ewigleben, Madeline Waring
Animation Supervisor: Raoul Cacciamani
Animation Body-Lead: Frida Nilsson
Director of Photography/Layout Lead: Oliver Askew
Head of Motion Capture: Samuel Tyskling
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Operator: Oskar Olsson
Database Management: Ed Reeler
Database Assistant: Dita Lang
Senior Tracker: Nils Aulin
Props & Staging: Jonathan Forefält, David Sagesen
Facial Capture Operator: Daniel Ljungmark
Make-Up Artist: Sanna Johannesson
Performance Capture Actor: Nicklas Hansson

We don’t make dreams come true.

We make them real. And if you like what you’ve seen us do for others, imagine what we could do for you. Because what we’ve done is only the starting point. We are constantly reinventing our expertise and using it in previously unknown ways, blurring the edges between what’s real and what’s possible. All you have to do is watch, because we’re not just aiming for the rainbow – we want to go beyond. Contact us